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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#5 | |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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Sure, I would be interested.
Don't sell yourself short though. While the Xbox is an interesting temptation thanks to it's roots in PC coding and architecture, it is not the most versatile choice. Why limit yourself to replicating PC mouse actions with a joypad, why not use a mouse and keyboard on a console? It only needs the correct coding. Couple that with native plug and play peripherals such as HOTAS controls etc. My advice, forget the limits on console RAM and GFX cards. Find out what you can load directly to the CPUs and wait for the 720. ![]() Quote:
![]() ![]() The Cell (and by default the PS3) is more than capable of running realistic simulations. Heck even the mighty US airforce bought around 3000 of them for 'training' purposes. The misconception that console architecture is not up to the task is thanks solely to the different approach needed to garnish the same results. If you took the latest PC Processor and the current Cell, coded a task specifically for each one, the Cell will always beat the PC CPU. I say it all the time, it's all about the instructions and coding. PC game developers have become lazy and sloppy when designing new titles and seem not to care when releasing games that have huge memory holes in them causing your latest and greatest PC kit to fall on it's knees. The 'safety net' of more RAM and more GPU power is nice to have. ![]() The Cell is a beast when it comes to crunching data and TBH, if a serious simulation (be it flight or naval) came to the PS3, I would be more than happy with an acurate and realistic simulation at the expense of graphics (bells & whistles). Damn, I still play Flight Sim 2002 and 2004 for their accuracy rather than beauty.
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![]() Last edited by danlisa; 02-01-10 at 11:04 AM. |
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