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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#241 |
Samurai Navy
![]() Join Date: Jun 2009
Location: Evading that Hunter/Killer Group on my Tail
Posts: 584
Downloads: 35
Uploads: 0
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Thank you, Jim
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#242 |
Chief of the Boat
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#243 |
Swabbie
![]() Join Date: Feb 2010
Posts: 12
Downloads: 4
Uploads: 0
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I Must Second the motion for the GWX team to come out of retirement, in lieu of the DRM debacle and show UBI...
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#244 |
Watch Officer
![]() Join Date: Apr 2005
Location: 3rd Planet From The Sun
Posts: 345
Downloads: 35
Uploads: 0
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Ah, if only this would come to pass, GWX + SH4 would = heaven on earth! (IMHO, of course) Though I'm guessing that if they ever did come out of retirement it would be to work on SH5 and not 4...
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#245 |
Eternal Patrol
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"They"? GWX had a few core members who were there the whole time, but a lot of talented people worked on the team at different stages. It wouldn't be that hard for someone to put a new and different team together. Well, it would, but that's what's really needed.
There are already brilliant supermods for SH4. All that would be required would be the people who could add that 'extra touch' - the harbors, the cool visual stuff, to be willing to do it. What's really needed is someone willing and able to coordinate it all. The talent has always been there. The hard part - the leadership - is all that's missing.
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“Never do anything you can't take back.” —Rocky Russo |
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#246 |
Captain
![]() Join Date: Apr 2004
Location: Ottawa
Posts: 536
Downloads: 106
Uploads: 0
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Participation by a GWX team would be great, but we've got a damned fine supermod in Lurker's Operation Monsun right now. I'm a week into a 1939 patrol in a Type IIC and it's as immersive and detailed as anything I've seen in SH3 yet.
Additional models, texture, realism and authenticity tweaks would always be welcome, but as far as the campaign goes, I defy anyone to beat the detail and scope Lurker has put into creating a 1939-1945 campaign for the U-bootwaffe. And now with conning tower emblems! |
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#247 | |
Eternal Patrol
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The other big thing I miss is what SH3 Commander brings to the table. Those things require a good programmer, and the GWX team had one in Privateer. He was talking about making some of those things happen.
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“Never do anything you can't take back.” —Rocky Russo |
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#248 |
Chief of the Boat
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He may well yet.....he has been working away from home in recent months.
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#249 |
Sea Lord
![]() Join Date: Apr 2007
Posts: 1,639
Downloads: 75
Uploads: 0
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I wanted to say thanks for the GWX mod.
It's probably one of the best game-related pieces of software I've ever used. Steve |
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#250 |
A-ganger
![]() Join Date: Jul 2006
Posts: 79
Downloads: 62
Uploads: 0
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honestly? i bought SH4 only because i knew GWX team was going to mod it too, and still didn't touch the game (as all SH stock games s*ck) - only tried Op.Monsun mod to see that it lacks *that* feeling GWX 3.0 gave me.
It's a shame, a real loss, wish u good luck and tons of sunks, i was doubting to buy SH5 because of the DRM, and now i'm definitely not gonna even think abt it. |
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#251 |
Admiral
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Since SH5 seems to be a desaster (I didn't play it, but heard so much negative comments): Isn't this a motivation for the GWX team (or the rest of it) to restart their work in GWX4 for SH4.
I also bought SH4 because GWX4 was announced. Never played it vanilla. Tried OpMonsun which (for me) didn't have that "Das Boot" feeling as Sh3/GWX has. Come on guys, demonstate UBIsoft how to make the ultimate simulation. |
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#252 |
Chief
![]() Join Date: Aug 2009
Location: France
Posts: 313
Downloads: 152
Uploads: 0
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I would be willing to pay to see GWX adapted from SH3 to SH4.
Around $100 easily... And I guess I would not be the only one. |
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#253 | |
Chief of the Boat
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#254 |
Stowaway
Posts: n/a
Downloads:
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Uh,
I get my cut right Chief? ![]() |
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#255 |
Chief of the Boat
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Your cheque was sent in the post a month ago......didn't you receive it?
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