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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: What DRM system would you accept to beat the pirates? | |||
No DRM at all... |
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16 | 16.00% |
CD key only (with limited activations) |
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11 | 11.00% |
Single online software activation |
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45 | 45.00% |
Publisher account (UBI) with online & phone activation |
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7 | 7.00% |
Publisher account (UBI) with weekly activation |
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4 | 4.00% |
(Current) Continous internet connection to play. |
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3 | 3.00% |
other... (please specify in thread) |
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14 | 14.00% |
Voters: 100. You may not vote on this poll |
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#1 |
Captain
![]() Join Date: Dec 2007
Posts: 485
Downloads: 64
Uploads: 0
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I voted for one single online activation but that's at the condition that this requirement is removed by a patch ~6 months after release.
After 6 months usually I install/uninstall games regularly and play them on occasion. I don't want to have to register my game when I reinstall it 3 years later (or more). |
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#2 |
Mate
![]() Join Date: Nov 2009
Posts: 53
Downloads: 15
Uploads: 0
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Any DRM that
That said, I WOULD be willing to provide them with data about my hardware if they reimburse me for my service. I'd go for a % reduction of the purchasing price of their products or a monthly paiment as long as they want to know what kind of graphic card etc I'm using. ![]() |
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#3 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,806
Downloads: 11
Uploads: 0
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Well, Since I am still buying the game I guess that means I will accept (or tolerate rather) any DRM.
I dont like it, but its not the end of the world either. At this point in time, Im too tired of all this to care anymore. Screw the DRM, screw the the Type IX. screw 44-45. Im just gonna play SHV, make the most of it and judge it on its own merrit. end of story. |
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#4 |
Navy Dude
![]() Join Date: Mar 2008
Posts: 177
Downloads: 20
Uploads: 0
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A simple CD-Key without any activation at all that may be checked before online multiplayer sessions for uniqueness.
Everything more than that is ****ing legal costumers and I won’t be UbiSofts bitch. |
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#5 |
Loader
![]() Join Date: Sep 2009
Posts: 89
Downloads: 19
Uploads: 0
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None that I couldn't remove without any fuss (and which would therefore be totally ineffective).
Possible exception: Some validation for multiplayer content, where some way to police abusive players may be worth the intrusion. There aren't many companies I would trust with this though. |
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#6 |
Navy Seal
![]() Join Date: Feb 2005
Location: York - UK
Posts: 6,079
Downloads: 43
Uploads: 0
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Any DRM that could prevent a legitimate customer using the game he
bought, in any circumstances, is unacceptable. Everything else I am happy with.
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#7 |
Mate
![]() Join Date: Jan 2010
Location: Poland
Posts: 59
Downloads: 15
Uploads: 0
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It doesnt matter what kind of protection they use. It will be hacked/pirated in 1st week.
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SHV CREW: cook lvl 3 tomato soup unlocked, torpedo man lvl 2 - +50% torpedo damage unlocked, deck gun lvl 6 - 50% to critical dmg, 10% to stun enemy and 25% to freeze enemy.
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#8 |
Officer
![]() Join Date: Dec 2009
Location: British Waters
Posts: 243
Downloads: 98
Uploads: 0
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DRM doesn't stop piracy it might at best slow it down a little, the joke of it is it usually ends up inhibiting legitamate users much more so than copied versions of the game.
Not sure I agree about the whole 'should be allowed to re-sell the game' argument either mainly from the PoV of the developer. I think the only justification for that is if they fundementally release a sh1t game and you want rid. I guess what you could do is give free activation to the 1st user, then charge a nominal fee (comparable but less than the % profit the devs would get from initial retail) for subsequent activations. |
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#9 |
Sparky
![]() Join Date: Jan 2007
Location: Hannover, Germany
Posts: 158
Downloads: 39
Uploads: 0
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I voted for "other...". The best copy protection I can think of is a mix of serveral techniques currently in use.
The product should be shipped with an unique key that's stored in a database on a server of the publisher. During install you have to enter that key and an online activation is performed plus important files such as the executable will be downloaded. These files have an expiring date, which means that you would have to download these files (let's say) every 3 days, if you want to play. If they manage to entirely think through and make such a copy protection they could stop piracy completely. If important program code is streamed somehow (with a reasonable solution to play offline too) then no pirate, hacker whatsoever will be able to get rid of that protection.
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I hope alot of people will buy SHV. I will and I will mod it and play it. Keep in mind if we don´t buy it, the next SH title will look like this and you can look forward to a starfish addon... ![]() ![]() |
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#10 | |
The Old Man
![]() Join Date: Oct 2005
Location: 51.557, -0.102
Posts: 1,311
Downloads: 177
Uploads: 0
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![]() Quote:
![]() That was my opinion with RoF and so far this kind of DRM has been harmless to me. I'd rather it wasn't there but it won't stop me buying a game. It never once made me feel repressed, they never stole my credit card info.. my pr*ck didn't fall off.. meh. |
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