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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#151 |
The Old Man
![]() Join Date: May 2007
Location: München / Germany
Posts: 1,486
Downloads: 426
Uploads: 0
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The uniform for Flakmonky is already ready for the maiden voyage!
Die Uniform für Flakmonky ist auch schon bereit für die Jungfernfahrt !! ![]() |
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#152 |
Grey Wolf
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Just a little flythrough vid, using DDs OH v.3.09 in combination with the additional compartments to move seamlessley from the radioroom through to the diesel room. Vid recorded on a pIII 1.2GHz 512Mb ram, if it`ll run on that it`ll run on anything!
http://yfrog.us/05sh32010012815363676z |
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#153 |
Sailor man
![]() Join Date: Jan 2010
Location: The engine room
Posts: 46
Downloads: 2
Uploads: 0
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Wonderful, as always!
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#154 |
Canadian Wolf
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#155 | |
Engineer
![]() Join Date: Dec 2009
Location: Canada
Posts: 203
Downloads: 73
Uploads: 0
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Excellent work.
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SH3: 100% Realism, DID, GWX 3.0 + SH3 Commander 3.2 + HITMAN'S BETA GUI FOR GWX 3.0 (in a word: AMAZING) + FM Interiors + SH5 Water + Thomsen's Sound Pack 3.2 + BillCar's Sonar Ping http://tinyurl.com/billcarpingmod SH4: 100% Realism, DID, RFB / TMO1.9+RSRDC / OM+OMEGU. |
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#156 |
Torpedoman
![]() Join Date: Jun 2003
Location: Vancouver, BC, Canada
Posts: 118
Downloads: 58
Uploads: 0
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HAH!
You're going to beat Ubisoft to the punch with SH5! This looks far more detailed than the previews for the new silent hunter in the works. Fantastic job! ![]()
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...Wir alle leben auf einem gelben Unterseeboot... |
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#157 |
Frogman
![]() Join Date: May 2005
Posts: 295
Downloads: 69
Uploads: 0
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#158 | |
Silent Hunter
![]() Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
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#159 |
Grey Wolf
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Im not sure, which files does the widescreen mod alter??
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#160 |
Swabbie
![]() Join Date: Dec 2009
Posts: 14
Downloads: 64
Uploads: 0
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That's amazing mate just amazing. Left me speechless.
Jan |
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#161 |
Silent Hunter
![]() Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
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Well it's NSS_Uboat2_CR.cam under data/interior
and cameras.dat under library. Please at least try to make the mod compatible for widescreen mod so that those who play it on wide screeen monitor would be able to take advantage of the mod to the fullest. From the mod readme FAQ How it works? What make it work is the parameter "Right" at Viewport section on Cameraparams controller, Cameras.dat file. The value range for 16:9 is 1.4 to 1.45. To 16:10 is 1.35 to 1.4. I put them all on 1.4, this way it will work for both 16:9 or 16:10. (original values are set at 1.0) I also made small cameras' angles adjusts just to fit the new "zoom"aspect of the wide screen mode. Will work with the HighResolution mod? Yes, at any resolution! ...
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#162 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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great!!!
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#163 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,757
Downloads: 171
Uploads: 0
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@ flakmonkey: If you have an ATI card the widescreen mod doesn't work, only with nvidia cards.
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Sub captains go down with their ship! |
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#164 |
Ace of the Deep
![]() Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
Uploads: 0
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My goodness.......i am stunned.....
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#165 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Moin,
the video is amazing. This will be one of the few mods I´m going to have installed on my rig. As for the widescreen mod, there is nothing you can do to make it not compatible. ![]() Regards, DD
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