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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
A-ganger
![]() Join Date: Dec 2009
Posts: 72
Downloads: 16
Uploads: 0
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I almost sunk the Norwegian ship, but just as I was about to fire the torpedo I was able to *just barely* make out the flag (this was around midnight). I'd been tracking the ship four 4 hours (game time) and set up a perfect 90-degree shot, had the unlit ship coming to zero degrees gyro when I just spotted the faint cross and then saw some color and the whole crew let out a sigh of disappointment.
So why are they running without lights? They're *asking* to be sunk! ![]() The same ship 11 months later would be fair game, but I assume the "Flaggen" tool in GWX has accurate dates for neutrality and allegiance. Oh well. At least I didn't fire. Door was open, finger on the trigger, straining to see the flag before he came to zero degrees on the gyro. What a ride though! |
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#2 | |||
Eternal Patrol
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I forgot about the 'enemy' part. Yes, if you sink a neutral (or friendly), that nation considers you an enemy for 24 hours.
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“Never do anything you can't take back.” —Rocky Russo |
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#3 |
Soundman
![]() Join Date: May 2005
Location: lyon, france
Posts: 144
Downloads: 53
Uploads: 0
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I sank a panamean tanker in convoy, unlit, bad visibility in feb 1941. negative renown ( patrol renown was around only 100pts ...
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#4 |
Grey Wolf
![]() Join Date: Nov 2009
Location: Weimar
Posts: 930
Downloads: 86
Uploads: 0
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in my current career an US-vessel was hit by me in spring 1941.
had very foggy sight and guns at stern and midships were enough for me to consider her "enemy". I then recognized my big mistake and hurried away. she had probably sunk but I was out of range already! pheewww that was close
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