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Old 01-27-10, 08:28 AM   #15
Onkel Neal
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Quote:
Originally Posted by goldorak View Post
You're right, I apologise.
The fact is that your "fatalism" in relation to this DRM issue sounds a lot like a copt-out.
People bitched and moaned during the SH 3 days because of Starforce. with your fatalism nothing would have changed. On the other hand the backslash made Ubisoft forget out Starforce and start experimenting with alternative ways. Some games such as HAWX and Prince of Persia came with no copy protection. Some games had their copy protection eliminated after 2 years (Chessmaster !0th edition, and SH3 just to stay in Ubisoft land).
So you see, expressing our displeasure for draconian DRM measures some times carries weight. And things change, maybe for the better maybe for the worse but they change. Instead of keeping us in a status quo were everybody loses out.
Even EA who is known for implementing draconian DRM backpedalled with Mass Effect 2 after the horribile problems of the first chapter on the pc.
So yes, if customers make their voices heard change can happen, hopefully for the better.
Remember if gamers and by association the press and influential game forums etc... give a free pass to whatever publishers come up with, things will go from bad to worse. The publishers gamer relation is not a one way relation, its a two way relationship. They make a product, and we decide wether or not its valuable enough to warrent spending our hard earned dollars/euros on it.
I understand. No one is stopping the voices here from saying "I don't like the online all the time DRM, I'm not buying SH5".

I know, I did not display public alarm with Starforce, but you do not know what goes on behind the scenes.




Quote:
Originally Posted by urfisch View Post
Supporting developers of sub games? Or developers of subsims? Nice rhetoric, Neal. I understand your point of view and in the core you are right. But wheres the objective differentation in this topic? You cant say, we are just supporting all of them.

Cause

in this whole discussion i miss one important point: What about the facts in progress and information with this game? And the rating of this behavior? Maybe from this point of view a support for such manner is no longer appropriate...

Look

Most of us follow the development of sub games since more than 10 or 20 years. Me too (my first subsim was silent service and wolfpack). And we are a very passioned and skilled community, which made SH3 to one of the most worthful subsims ever. We all are not dumb and have our opinion about, how the 5th part of this series should be - analysing the former versions. So UBI noticed that...and we where all made very hopeful, with a lot of big words (UBI in summer 2009: Now, we are doing all different, New ways in creation, We will have a special community developer, the community really counts for us. Be sure, to get a really nice game, to your long term needs, etc.) and now we all see, not to get most of anything from that, what has beeing promised and proclaimed...adding a really unfair kind of information policy (e.g. why didnt got neal the preview version first, before any press got it???)...and all this beside the facts of semi dynamic game content, only one boat, a limited time line, an console optimized gameplay and interface...and things like non-local savegames, permanent net connection...etc.

So, is there still the need of politeness in supporting the studio, which just follows the orders from UBI HQ?
It is not because of the relationship between Subsim and Ubisoft. I know some people think that but they are being short-sighted. I have a relationship with some of the developers, because we have common bonds, like an affection for history, submarines, and a respect for the values of determination and effort in making a quality sub simulation; but the rest of Ubi is transitory, they are blowing hot with excitement over a game and next they are gone, off on their migratory career trail. I don't take that seriously. But I do feel that when we as a community spew forth a lot of common internet ranting, it makes us look bad and it cannot make the SH5 devs who are elbow deep in code trying to make the #(^)&*%$# game work feel any better. Taunts and insults like "following orders from Ubi HQ" do not affect me, but I think we should show class when mentioning the Romanian developers. I did not see a single person in Copenhagen tell Mike, Mihai, or Dan that they suck, they didn't know what they were doing, etc. Why would we want to do it here? Ranting may sound great to anonymous people who use a pseudonym, but I have to know the cause is right to stake my name and the reputation of my 13-year old website on it.
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