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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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![]() Quote:
keltos |
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#2 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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well I don't have access to the computer hosting SH4 for the moment, could anyone try to help ? As the inside of the sub was a Balao, I guess one could try that on a balao clone ?
thanks keltos |
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#3 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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still not any thoughts on this people ?
also : can those tubes be added as part as an upgrade like a new deck gun could ? then maybe we can set ammo to 1 and have it be non-reloadable ? keltos |
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#4 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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bump... still trying to get this to work...
just a thought : link the tube to external storage ? all subs .sim have them and they are all empty but for the Typ IX ? [UserPlayerUnit 1.Compartment 1.Bunker 1] ID=SternTorpedoRoom Capacity=2 IDLinkAmmunitionIntervalDefault1= NULL, 1943-03-01, T2Torpedo, 2 IDLinkAmmunitionIntervalDefault2= 1943-03-02, 1943-09-01, T2Torpedo, 1, T3Torpedo, 1 IDLinkAmmunitionIntervalDefault3= 1943-09-02, NULL, T3Torpedo, 2 [UserPlayerUnit 1.Compartment 1.Bunker 2] ; Deck reserves ID=SternTorpedoReserves Capacity=4 IDLinkAmmunitionIntervalDefault1= NULL, 1943-04-31, T1Torpedo, 3, T2Torpedo, 1 IDLinkAmmunitionIntervalDefault2= 1943-05-01, 1943-10-31, T1Torpedo, 2, T2Torpedo, 2 IDLinkAmmunitionIntervalDefault3= 1943-11-01, NULL, T1Torpedo, 1, T3Torpedo, 3 ExternalReserves=Yes [UserPlayerUnit 1.Compartment 1.Bunker 3] ID=SternDecoyReserve Capacity=0 IDLinkAmmunitionIntervalDefault1= NULL, NULL, BubbleGenerator, 0 added this to the T upc : [UserPlayerUnit 1.Compartment 5.Bunker 1] ; Forward Torpedo Room ID=BowTorpedoRoom Capacity=16 IDLinkAmmunitionIntervalDefault1= NULL, 1943-12-31, Mk10Torpedo, 10, Mk16Torpedo, 6 IDLinkAmmunitionIntervalDefault2= 1944-01-01, NULL, Mk10Torpedo, 8, Mk16Torpedo, 8 [UserPlayerUnit 1.Compartment 5.Bunker 2] ; Deck reserves ID=BowTorpedoReserves Capacity=0 IDLinkAmmunitionIntervalDefault1= NULL, 1943-12-31, Mk10Torpedo, 0, Mk16Torpedo, 0 IDLinkAmmunitionIntervalDefault2= 1944-01-01, NULL, Mk10Torpedo, 0, Mk16Torpedo, 0 ExternalReserves=Yes [UserPlayerUnit 1.Compartment 1.Bunker 3] ID=SternDecoyReserve Capacity=0 IDLinkAmmunitionIntervalDefault1= NULL, NULL, BubbleGenerator, 0 and [UserPlayerUnit 1.Compartment 5.WeaponSlot 7] ID= TorpMountB7 NameDisplayable= Torpedo Tube 7 Type=NULL AcceptedTypes= TorpedoTube UserCustomizable=No IDLinkBunker=BowTorpedoReserves IDLinkWeaponIntervalDefault1= NULL, 1943-12-31, TorpedoTube21inUS, Mk10Torpedo IDLinkWeaponIntervalDefault2= 1944-01-01, NULL, TorpedoTube21inUS, Mk16Torpedo ExternalNodeName3D= NULL ExternalObjectName3D= NSS_Balao_Door02_FLD_anim01 ExternalDamageZoneTypeID3D= 135 will link 4 tubes to it and see if they still reload k Last edited by keltos01; 04-15-10 at 04:37 PM. |
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