SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-24-10, 12:20 PM   #1
verte
Sparky
 
Join Date: Jan 2010
Posts: 158
Downloads: 36
Uploads: 0
Default

Quote:
Originally Posted by makman94 View Post
please, at your next release ...make a version without any foods (salami,bread,oranges....etc)
+1, I know that I am boring with all this complaining about food, but really there is much too much food in this mod... I've myself edited the files and deleted them all to made this mod usuable.
verte is offline   Reply With Quote
Old 01-24-10, 08:24 PM   #2
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Quote:
Originally Posted by verte View Post
+1, I know that I am boring with all this complaining about food, but really there is much too much food in this mod... I've myself edited the files and deleted them all to made this mod usuable.
How you did dat? Please, tell us how.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 01-24-10, 10:32 PM   #3
Reece
CINC Pacific Fleet
 
Reece's Avatar
 
Join Date: Sep 2003
Location: Down Under
Posts: 34,734
Downloads: 171
Uploads: 0
Default

WOW DD, that is fantastic, I must say that the SHIII experience is really growing lately, thanks much!!
__________________

Sub captains go down with their ship!
Reece is offline   Reply With Quote
Old 01-25-10, 05:27 AM   #4
verte
Sparky
 
Join Date: Jan 2010
Posts: 158
Downloads: 36
Uploads: 0
Default

Quote:
Originally Posted by Sailor Steve View Post
How you did dat? Please, tell us how.
I've did this: http://www.subsim.com/radioroom//sho...9&postcount=90

I've run into crash-problems when I have left only some food, so I had to delete them all, all those "ciolan, salami, bread, banana, oranges, coaste". It is easy to do, just delete all the parent food branches and all the rest of food branches.
verte is offline   Reply With Quote
Old 01-25-10, 11:02 AM   #5
java`s revenge
Ace of the Deep
 
Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
Uploads: 0
Default

Quote:
Originally Posted by verte View Post
I've did this: http://www.subsim.com/radioroom//sho...9&postcount=90

I've run into crash-problems when I have left only some food, so I had to delete them all, all those "ciolan, salami, bread, banana, oranges, coaste". It is easy to do, just delete all the parent food branches and all the rest of food branches.
Indeed that works, thanks for the great tip !
__________________

Last edited by java`s revenge; 01-25-10 at 11:13 AM.
java`s revenge is offline   Reply With Quote
Old 01-25-10, 02:47 PM   #6
Poul
Machinist's Mate
 
Join Date: Aug 2007
Location: Kazakhstan
Posts: 125
Downloads: 65
Uploads: 0
Default Sound for DD OH V3.09 20091209162038

Thanks DivingDuck for magnificent ideas. But all works without a sound.

SOS!

I have made sound atmospheres for mod DD_OH_V3.09_20091209162038:

- Periscope in Command Room: Peri_Up.wav, Peri_Down.wav
- Engine_Order (Black Butons).wav
- Hatch_Open.wav
- Hatch_Close.wav

But I could not make to work these sounds in an interior. Because I badly know "HexEditor" and "Silent 3 Editor v0.9.9" (nevertheless thanks the author for the magnificent program). It is interesting to somebody? Somebody can give advice? Or to connect these sounds to objects.
Sound atmospheres here:

http://www.mediafire.com/?zznoydmnzqk

The file is named: Sound_for_DD_OH_V3.09.7z (2,78MB)

Last edited by Poul; 01-25-10 at 10:08 PM.
Poul is offline   Reply With Quote
Old 01-25-10, 03:11 PM   #7
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Thanks verte, I'll try it. I don't have any physical problems with it, i.e. my computer runs it all just fine, and I don't mind seeing it all at first, but it is my impression that they ate the fresh food while it was still...fresh, and it was usually gone by the time the patrol was half over.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 01-26-10, 03:24 AM   #8
DivingDuck
Grey Wolf
 
Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
Default

Moin,

@verte and all who dislike the food:
you think the typeVII is crammed? You should see typeII then!
It is not needed to delete all food to avoid CTD. I´ll include a 'how-to' in the manual of the next version.

@Poul:
thanks for your work. I´ll see whether I can incorporate your sounds and attach them to specific events.

@Luca:
don´t call me 'boss'. I work for my money!
The 'SolBearing' solution indeed has some flaws. You need to toggle to manual TDC update to be able to rotate the attack scope´s model. But then, in manual mode, the scope does not synchronize with the scope head´s direction. I´ll send PM soon to discuss the matter in detail.

Regards,
DD
DivingDuck is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:10 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.