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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sparky
![]() Join Date: Jan 2010
Posts: 158
Downloads: 36
Uploads: 0
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+1, I know that I am boring with all this complaining about food, but really there is much too much food in this mod... I've myself edited the files and deleted them all to made this mod usuable.
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#2 | |
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
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#3 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,734
Downloads: 171
Uploads: 0
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WOW DD, that is fantastic, I must say that the SHIII experience is really growing lately, thanks much!!
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#4 |
Sparky
![]() Join Date: Jan 2010
Posts: 158
Downloads: 36
Uploads: 0
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I've did this: http://www.subsim.com/radioroom//sho...9&postcount=90
I've run into crash-problems when I have left only some food, so I had to delete them all, all those "ciolan, salami, bread, banana, oranges, coaste". It is easy to do, just delete all the parent food branches and all the rest of food branches. |
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#5 | |
Ace of the Deep
![]() Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
Uploads: 0
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![]() Last edited by java`s revenge; 01-25-10 at 11:13 AM. |
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#6 |
Machinist's Mate
![]() Join Date: Aug 2007
Location: Kazakhstan
Posts: 125
Downloads: 65
Uploads: 0
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Thanks DivingDuck for magnificent ideas. But all works without a sound.
SOS! I have made sound atmospheres for mod DD_OH_V3.09_20091209162038: - Periscope in Command Room: Peri_Up.wav, Peri_Down.wav - Engine_Order (Black Butons).wav - Hatch_Open.wav - Hatch_Close.wav But I could not make to work these sounds in an interior. Because I badly know "HexEditor" and "Silent 3 Editor v0.9.9" (nevertheless thanks the author for the magnificent program). It is interesting to somebody? Somebody can give advice? Or to connect these sounds to objects. Sound atmospheres here: http://www.mediafire.com/?zznoydmnzqk The file is named: Sound_for_DD_OH_V3.09.7z (2,78MB) Last edited by Poul; 01-25-10 at 10:08 PM. |
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#7 |
Eternal Patrol
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Thanks verte, I'll try it. I don't have any physical problems with it, i.e. my computer runs it all just fine, and I don't mind seeing it all at first, but it is my impression that they ate the fresh food while it was still...fresh, and it was usually gone by the time the patrol was half over.
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“Never do anything you can't take back.” —Rocky Russo |
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#8 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Moin,
@verte and all who dislike the food: you think the typeVII is crammed? You should see typeII then! It is not needed to delete all food to avoid CTD. I´ll include a 'how-to' in the manual of the next version. @Poul: thanks for your work. I´ll see whether I can incorporate your sounds and attach them to specific events. @Luca: don´t call me 'boss'. I work for my money! ![]() The 'SolBearing' solution indeed has some flaws. You need to toggle to manual TDC update to be able to rotate the attack scope´s model. But then, in manual mode, the scope does not synchronize with the scope head´s direction. I´ll send PM soon to discuss the matter in detail. Regards, DD
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