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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Pacific Aces Dev Team
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The only way I can think of, is placing the engine start sound at the end of the "surface the Uboat" sound. When the uboat surfaces, the diesel engines are started in 99% of the ocasions, so the boat has full propulsion power in case it is needed. The main difficulty will be synchronizing this sound with the moment (which will possibly linked to speed?) the diesels from flakmonkey start moving. But it sure can be done. Good idea
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#2 |
Frogman
![]() Join Date: Apr 2005
Posts: 308
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Thanks for the answer, Hitman :
As Flakmonkey's work is not achieved, we can't know now if "3D startup motion" (if Flakmonkey includes it) will occur automatically when surfacing ? In this case, a "minor" surfacing sound like "Surface the boat" could be replaced by Diesel startup sequence. But if the boat was "too" deeper", diesel startup sequence will occur when the boat will be still under surface...Do you agree ? I mean that "aliased" startup sequence with an order sound is not the best way to gain a good result. I remember that in SH4 a "sea surfacing" sound (which occurs only when the sub really emerges) has been replaced by the diesel startup sequence from Wilhelm Tell (i remember his wonderful job, as i tuned it few days laters). So a good result was achieved. But my searchs in SH3's sounds files didn't show such a file. So, doing "Das boat diesel startup" record and making a file "formatted" for SH3 seems to be easy, but not the synchronization. If there is no surfacing sounds that could be replaced or aliazed, i don't see any way to obtain a good result... For examples, Thomsen's sound pack or the recently Spirit of the Machines need to hit some keys of the keyboard. I don't want that, but a sound transition automatically played, if possible. what do you think about that ? any suggestion ? (Sorry for my poor english, i never like school when i was a teenager) Edit : i've an idea : i think that i could work with "submarine_surfacing.wav" in SH3/data/sound (duration : approx. 10 sec). Two ways are possible : Totally replace this sound with "Das Boat" diesel startup or merge this sound with my futur record of movie's diesel startup, which appears to be the best way. Then, to obtain a good result, the surface diesel "patrol" sound must be close to the one from the end of my record from "Das boat" diesel startup, otherwise a difference could be audible. Stay tuned !!! Ar Nahud II Last edited by arnahud2; 01-27-10 at 11:28 PM. |
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#3 |
Frogman
![]() Join Date: Apr 2005
Posts: 308
Downloads: 724
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'Working on submarine_surfacing.wav's itself lenght. 'tryin to know how many secondes i could add, there is a limit (the same thing appeared with SH4. The best way is, firstly, to determine which is exectly the maximum lengh allowed by the game for the modified sound file). If the sound is too long, SH3's code don't allow ingame session to play it. There's a BIG silence instead. 24 sec too long. Let's trying 18...
![]() Stay tuned !!! Last edited by arnahud2; 01-27-10 at 11:28 PM. |
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#4 |
Frogman
![]() Join Date: Apr 2005
Posts: 308
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Hi,
I found max lengh for the file, and started "das boat" diesel recording, with a lot of difficulties ( i use cool edit pro 2.1) First attempts ("direct way", through Cool Edit, gave me a very "discorded" sound, very very sad, whilst monitoring sound during recording was not so bad. So, i tried once again and minimized input level at 50%, and 25% : same results... Then, i made further attempts using a "passive way", as if i was recording with an old tape recorder (i recorded the stereo-mix output of my sound card, many records of tapes or LP's was digitally recorded successfully by this way) : Same results. I wonder if the sound track of the movie could be protected ? I never seen that before. My sound card (in a six-month Samsung laptop) is a common Realtek 7.1 Somebody could help me ? EDIT : as Flakmonkey seems to meet some difficulties with the 3D engine animation, sound synchronization will be a secondary objective.... Ar Nahud II Last edited by arnahud2; 01-27-10 at 11:29 PM. |
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#5 |
Sailor man
![]() Join Date: Jan 2010
Location: The engine room
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I don't think I can help you, but it looks like you've done wonderful work so far!
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#6 | |
Frogman
![]() Join Date: Apr 2005
Posts: 308
Downloads: 724
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I don't give up, as i'm sure sound track from DVD can't be right protected. I think a different way must be used to record only the sounds , as it's the first time i do that. So, let me a few times to understand what is the best way to record this sound track. (maybe Cool Edit settings must be tweak, for example). Let's try it tonight !!! Ar Nahud II Last edited by arnahud2; 01-27-10 at 11:30 PM. |
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#7 |
Pacific Aces Dev Team
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Check if the sound from this video is of any help:
It's 100% not coyprighted material ![]()
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