SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-23-10, 10:45 PM   #1
scrapser
Captain
 
Join Date: Apr 2002
Posts: 530
Downloads: 12
Uploads: 0
Default

By "basic aspects" I mean the physics being modeled for the most part. Submarines must surface, dive, move forward, turn, etc. If there are sea states then the boat will be impacted by waves, current, wind and so on. For torpedoes it's the same thing as well as all the other ships and aircraft. The TDC calculations are pretty much trigonometry which is an absolute and you factor in any applicable variables. Sonar is sonar...radar is radar...what's so hard to write the code for such things?

The war campaign (if there is one) is essentially a constant. Historical encounters can unfold at the appropriate location, date, and time (this was done in SH3 with the Hood and Bismarck). A dynamic campaign could include these events mixed with random encounters of either merchant or task force convoys. For realism's sake, once you sunk a particular ship it would not reappear again. If the target in question was a carrier that participated in a historical battle and it hasn't occured yet then it would be kept out of play until the event occurs. If you don't sink it there, you could possibly contact it later. The historical battles don't necessarily have to end accurately unless you are really a diehard realist. But I think you get my drift here.

All this stuff is known and has been for years...so why are these things not long since settled in terms of developing the sim? To me they should be almost at the point of being taken for granted instead of a new programming challenge as they appear to be in each release. That is what I am talking about.

With each release of a new sub sim, it seems to me these things should be getting refined...not redefined (with errors).
__________________
Gaming Computer Specs:
CM Stacker 930
DFI LP UT X58-T3eH8
i7 920 CPU
TR 120 Extreme HS (lapped)
6 GB OCZ Platinum 1600 (8x175 = 1400)
BFG GTX 295
Silverstone DA1000W PSU
Sony GDM-FW900 24" Wide Screen CRT
WinXP Pro 32-bit
scrapser is offline   Reply With Quote
Old 01-23-10, 11:33 PM   #2
conus00
Grey Wolf
 
Join Date: May 2008
Location: DB85
Posts: 804
Downloads: 166
Uploads: 0
Default

Well spoken.
__________________
conus00 is offline   Reply With Quote
Old 01-23-10, 11:44 PM   #3
Dowly
Lucky Jack
 
Join Date: Apr 2005
Location: Finland
Posts: 25,052
Downloads: 32
Uploads: 0


Default

But the following is an complaint. Another 2 threads moved from SH5 section to here. What gives?
Dowly is offline   Reply With Quote
Old 01-24-10, 01:04 AM   #4
Raptor1
Navy Seal
 
Join Date: Jul 2007
Location: Stavka
Posts: 8,211
Downloads: 13
Uploads: 0
Default

Quote:
Originally Posted by Dowly View Post
But the following is an complaint. Another 2 threads moved from SH5 section to here. What gives?
It's an invasion...
__________________
Current Eastern Front status: Probable Victory
Raptor1 is offline   Reply With Quote
Old 01-24-10, 09:17 AM   #5
Safe-Keeper
Ocean Warrior
 
Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
Default

Quote:
By "basic aspects" I mean the physics being modeled for the most part. Submarines must surface, dive, move forward, turn, etc.
I have it on good authority that in SH5, the u-boats witll surface, dive, move forward and even turn.

There is even talk of letting them move backwards.
Safe-Keeper is offline   Reply With Quote
Old 01-24-10, 10:09 PM   #6
scrapser
Captain
 
Join Date: Apr 2002
Posts: 530
Downloads: 12
Uploads: 0
Default

Go figure. I could speak my mind but I would probably get banned for it. But I guess that's saying enough in and of itself so no worries.

Thanks for the sincere replies to those who made them.
__________________
Gaming Computer Specs:
CM Stacker 930
DFI LP UT X58-T3eH8
i7 920 CPU
TR 120 Extreme HS (lapped)
6 GB OCZ Platinum 1600 (8x175 = 1400)
BFG GTX 295
Silverstone DA1000W PSU
Sony GDM-FW900 24" Wide Screen CRT
WinXP Pro 32-bit
scrapser is offline   Reply With Quote
Old 01-25-10, 08:20 AM   #7
onelifecrisis
Maverick Modder
 
Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
Default

Quote:
Originally Posted by scrapser View Post
By "basic aspects" I mean the physics being modeled for the most part. Submarines must surface, dive, move forward, turn, etc. If there are sea states then the boat will be impacted by waves, current, wind and so on. For torpedoes it's the same thing as well as all the other ships and aircraft. The TDC calculations are pretty much trigonometry which is an absolute and you factor in any applicable variables. Sonar is sonar...radar is radar...what's so hard to write the code for such things?
Er, last I checked my SH3 boat could surface, dive, move forward, and turn. And it got "impacted by sea states". So, what's the problem exactly?
onelifecrisis is offline   Reply With Quote
Old 01-26-10, 12:01 PM   #8
scrapser
Captain
 
Join Date: Apr 2002
Posts: 530
Downloads: 12
Uploads: 0
Default

If you read my explanations you will see that I am using "movement" as an example of what I mean by "basic". I'm not saying it doesn't work. And all the attempts with humorous quips isn't helping this discussion.

I'll say it again. The basic physical behavior of the various objects found within the sim along with many of the other aspects should have long ago been defined.

For example:

Why is it a challenge to get the dive depths (crush depth) correct for each sub in each new release? Why is it a challenge to get anything they fixed or learned about in SH3 (post development) into SH4?

The actual parameters of WW2 submarines has been known since...WW2. I'm not sure why this topic is going over so many heads. I can only state it simply so many ways.

Basically what I am saying is everything they learned making SH3 should have been included in SH4 (with adjustments for the fact that SH4 has US Fleet boats and American aircraft...Japanese ships and aircraft, weapons, etc.). What is so difficult?

Even now people are noticing the flags on some German ships in SH5 are in the wrong place or out of proportion. Admitedly this is a small issue but it demonstrates my point. Sometimes I think the developers come down with amnesia each time they start a new project.
__________________
Gaming Computer Specs:
CM Stacker 930
DFI LP UT X58-T3eH8
i7 920 CPU
TR 120 Extreme HS (lapped)
6 GB OCZ Platinum 1600 (8x175 = 1400)
BFG GTX 295
Silverstone DA1000W PSU
Sony GDM-FW900 24" Wide Screen CRT
WinXP Pro 32-bit
scrapser is offline   Reply With Quote
Old 01-26-10, 12:08 PM   #9
Lanzfeld
Grey Wolf
 
Join Date: Jan 2002
Location: New Tripoli, PA
Posts: 994
Downloads: 64
Uploads: 0
Default

I follow you and agree 100% Scrapser.

I don't think its amnesia but I think they are blinded by $$$. "How can I pump this title out as fast as possible with minimum effort? I will use as much stuff from the last title as I can. Textures, data, AI. There! Done!"

We lose...again.
Lanzfeld is offline   Reply With Quote
Old 01-27-10, 01:34 AM   #10
JScones
Navy Seal
 
Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
Default

I hear you scrapser.

I guess it's just much cheaper and more lazy to recycle than reinvent. You know, as Homer Simpson would say "why don't you just take an existing product and add a clock to it?".
JScones is offline   Reply With Quote
Old 01-27-10, 03:32 AM   #11
danlisa
Navy Seal
 
danlisa's Avatar
 
Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
Default

In the most simplistic way I can put this:

Cater for the U-Boat/War enthusiast and create an accurate and detailed simulation = Minimal sales.

Cater for the generic gamer by creating a game that partly appeals to both casual gamers and simulation geeks = More sales.

Create an 'on the rail' shooter at sea where the couch potatoes can button mash til their finger bleed = Massive sales.

The above demonstrates why we will never have a simulation that meets our high and exacting standards. There is no money in it.
__________________
danlisa is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:49 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.