SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-22-10, 12:36 AM   #1
karamazovnew
The Old Man
 
Join Date: Mar 2009
Location: Bucharest, Romania
Posts: 1,403
Downloads: 151
Uploads: 0


Default

In one of my first posts about SH5 I asked if we'd be able to write our own scripts and define new variables. The answer was pretty much NO. So modders will still have to rely on rerouting the original assets as they've done so far in SH3 and SH4. To me that is the biggest flaw of the game and it's most important missing feature. Game companies like Bethesda have managed to protect their games and yet allow for ample modification of the games.

Consider this simple example:
The deck watch can report the closest target with bearing and range. But the range is perfect so we usually just removed that info from the report. The config file didn't even hinted the variable which it used. If this was a normal programing environment and we could do our own scripts, we could just report an estimated range: EstimatedRange=Mod(NearestVisualRange + rand(2000)*(1-DeckCrewEfficiency),100) or something like that. The exact same goes for any feature of the game, we would be able to randomize and control everything. Direct access to any variable in the game would've been awesome.
karamazovnew is offline   Reply With Quote
Old 01-22-10, 12:39 AM   #2
JScones
Navy Seal
 
Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
Default

How much do we know about the scripts? I vaguely remember reading something a while ago about being able to edit the (Python) scripts, but haven't heard anything since. Do we know what they will expose?
JScones is offline   Reply With Quote
Old 01-22-10, 01:14 AM   #3
FIREWALL
Eternal Patrol
 
Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
Default

Quote:
Originally Posted by karamazovnew View Post
In one of my first posts about SH5 I asked if we'd be able to write our own scripts and define new variables. The answer was pretty much NO. So modders will still have to rely on rerouting the original assets as they've done so far in SH3 and SH4. To me that is the biggest flaw of the game and it's most important missing feature. Game companies like Bethesda have managed to protect their games and yet allow for ample modification of the games.

Consider this simple example:
The deck watch can report the closest target with bearing and range. But the range is perfect so we usually just removed that info from the report. The config file didn't even hinted the variable which it used. If this was a normal programing environment and we could do our own scripts, we could just report an estimated range: EstimatedRange=Mod(NearestVisualRange + rand(2000)*(1-DeckCrewEfficiency),100) or something like that. The exact same goes for any feature of the game, we would be able to randomize and control everything. Direct access to any variable in the game would've been awesome.
I can see what you mean and understand it.

One major thing I haven't seen posted is how the Peri and Uzo will work in manual targeting.

Sh4 had a video on this.
__________________
RIP FIREWALL

I Play GWX. Silent Hunter Who ???
FIREWALL is offline   Reply With Quote
Old 01-22-10, 04:47 AM   #4
karamazovnew
The Old Man
 
Join Date: Mar 2009
Location: Bucharest, Romania
Posts: 1,403
Downloads: 151
Uploads: 0


Default

Quote:
Originally Posted by JScones View Post
How much do we know about the scripts? I vaguely remember reading something a while ago about being able to edit the (Python) scripts, but haven't heard anything since. Do we know what they will expose?
I remember them saying that the Python usage will be limited and that you won't be able to edit/view any scripts. Maybe they've changed their mind.

Quote:
Originally Posted by sober View Post
There is one very important person we need for SH5 and that is
.......
skwasjer .
Even skwasjer was not able or not allowed to dig in the game as much as we'd like to. Without his editor, modding would be a LOT harder.

Quote:
Originally Posted by FIREWALL View Post
I can see what you mean and understand it.

One major thing I haven't seen posted is how the Peri and Uzo will work in manual targeting.

Sh4 had a video on this.
Again, you only need to input the AOB once for a specific bearing, then the speed and the range. There are 3 possibilities:
- the old Notepad
- a stylized Weapon's Officer dialog box (most probable)
- actual TDC dials
What I'd like to know is if the TDC will feature the realistic "Calculate" button and delay. Judging from the Easy Difficulty setting interface, I think not. It will be similar to the one in SH3.
karamazovnew is offline   Reply With Quote
Old 01-22-10, 04:54 AM   #5
JScones
Navy Seal
 
Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
Default

Quote:
Originally Posted by karamazovnew View Post
I remember them saying that the Python usage will be limited and that you won't be able to edit/view any scripts. Maybe they've changed their mind.
Just found the thread with the dev's comments... http://www.subsim.com/radioroom/showthread.php?t=155879
JScones is offline   Reply With Quote
Old 01-22-10, 08:30 AM   #6
TDK1044
Ocean Warrior
 
Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
Uploads: 0
Default

Lurker has said that he will wait until he actually has Silent Hunter V before deciding if he will mod it in a similar way that he did with OM in Silent Hunter IV 1.5.

Here's hoping......
TDK1044 is offline   Reply With Quote
Old 01-22-10, 04:44 PM   #7
Snestorm
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Wouldn't it be nice if UBI could turn out a product that didn't need modding?

"Modders can easily fix that" is a piss-poor cop-out for a defective product.
  Reply With Quote
Old 01-22-10, 04:50 PM   #8
Sgtmonkeynads
Ships Secretary
 
Sgtmonkeynads's Avatar
 
Join Date: Apr 2009
Location: MilesCity Montana
Posts: 583
Downloads: 614
Uploads: 0
Default


__________________
Just help someone.....it makes a difference
Sgtmonkeynads is offline   Reply With Quote
Old 01-22-10, 04:50 PM   #9
Mikhayl
Captain
 
Join Date: Dec 2007
Posts: 485
Downloads: 64
Uploads: 0
Default

Quote:
Originally Posted by Snestorm View Post
Wouldn't it be nice if UBI could turn out a product that didn't need modding?

"Modders can easily fix that" is a piss-poor cop-out for a defective product.
"Modders can easily fix that" because the devs made efforts to leave a fairly open game. What happens if upon install of SH you have one folder, one "SH5.exe" and 5 huge encrypted archives containing all the data?
Mikhayl is offline   Reply With Quote
Old 01-22-10, 05:14 PM   #10
ReallyDedPoet
Canadian Wolf
 
ReallyDedPoet's Avatar
 
Join Date: Jul 2006
Location: Canada. The one and only, East Coast
Posts: 10,890
Downloads: 946
Uploads: 5


Default

Quote:
Originally Posted by Snestorm View Post
Wouldn't it be nice if UBI could turn out a product that didn't need modding?
Even if they did there is not a one size fit's all in this community as far as a finished product. As well people would still want to
mod it just out of boredom after awhile.
__________________

Back in the Day




Last edited by ReallyDedPoet; 01-22-10 at 05:25 PM.
ReallyDedPoet is offline   Reply With Quote
Old 01-22-10, 09:46 PM   #11
karamazovnew
The Old Man
 
Join Date: Mar 2009
Location: Bucharest, Romania
Posts: 1,403
Downloads: 151
Uploads: 0


Default

Quote:
Originally Posted by JScones View Post
Just found the thread with the dev's comments... http://www.subsim.com/radioroom/showthread.php?t=155879
It's funny that they allow us such great freedom for the interface... since nobody likes the original interface in SH5 . As then and just like you, I wonder how far the scripts will take us.
karamazovnew is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:44 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.