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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
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In one of my first posts about SH5 I asked if we'd be able to write our own scripts and define new variables. The answer was pretty much NO. So modders will still have to rely on rerouting the original assets as they've done so far in SH3 and SH4. To me that is the biggest flaw of the game and it's most important missing feature. Game companies like Bethesda have managed to protect their games and yet allow for ample modification of the games.
Consider this simple example: The deck watch can report the closest target with bearing and range. But the range is perfect so we usually just removed that info from the report. The config file didn't even hinted the variable which it used. If this was a normal programing environment and we could do our own scripts, we could just report an estimated range: EstimatedRange=Mod(NearestVisualRange + rand(2000)*(1-DeckCrewEfficiency),100) or something like that. The exact same goes for any feature of the game, we would be able to randomize and control everything. Direct access to any variable in the game would've been awesome. |
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#2 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
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How much do we know about the scripts?
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#3 | |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
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![]() ![]() One major thing I haven't seen posted is how the Peri and Uzo will work in manual targeting. Sh4 had a video on this. |
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#4 | |||
The Old Man
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- the old Notepad - a stylized Weapon's Officer dialog box (most probable) - actual TDC dials What I'd like to know is if the TDC will feature the realistic "Calculate" button and delay. Judging from the Easy Difficulty setting interface, I think not. It will be similar to the one in SH3. |
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#5 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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#6 |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
Uploads: 0
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Lurker has said that he will wait until he actually has Silent Hunter V before deciding if he will mod it in a similar way that he did with OM in Silent Hunter IV 1.5.
Here's hoping...... ![]() |
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#7 |
Stowaway
Posts: n/a
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Wouldn't it be nice if UBI could turn out a product that didn't need modding?
"Modders can easily fix that" is a piss-poor cop-out for a defective product. |
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#8 |
Ships Secretary
Join Date: Apr 2009
Location: MilesCity Montana
Posts: 583
Downloads: 614
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__________________
Just help someone.....it makes a difference |
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#9 |
Captain
![]() Join Date: Dec 2007
Posts: 485
Downloads: 64
Uploads: 0
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"Modders can easily fix that" because the devs made efforts to leave a fairly open game. What happens if upon install of SH you have one folder, one "SH5.exe" and 5 huge encrypted archives containing all the data?
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#10 | |
Canadian Wolf
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mod it just out of boredom after awhile. Last edited by ReallyDedPoet; 01-22-10 at 05:25 PM. |
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#11 | |
The Old Man
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