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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#3 | |
Eternal Patrol
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After all this you still can't figure it out? What we meant by 'dynamic' was actually random. SH4 was exactly the same, but had some scripted events, such as pilot rescue, commando and spy insertion, supply delivery etc. This was actually exactly what SH1 had, but with improvements and additions.
One of the things some people asked for was true dynamics, i.e. your actions could elicit some reaction from the enemy, maybe even change the outcome of the war. They don't seem to have gone that far, but it looks like there will be AI resposes to your actions, including throwing more forces into areas where you've left your mark. Quote:
Whether they have actually achieved that goal remains to be seen, but you keep harping on this same theme over and over and over again, and you don't seem to be listening to what's been said. Every time they give a new explanation you wait a day and bring it up all over again. Sorry to rude, but this time you really got to me. ps. Back when the 'dynamic' discussion was going on for SH3 I stopped thinking in those terms after someone made the distinction (even back then) between 'random' and 'dynamic'. After that I started calling AOD, SH1 and SH3's way of doing things "Career Mode".
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