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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#166 |
Seaman
![]() Join Date: May 2009
Posts: 42
Downloads: 44
Uploads: 0
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Any progress on the sonar station and radar super-lag issues?
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#167 |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
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Random is a problem does this happen also if you are just running RFB 2.0 alone with no other mods?
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Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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#168 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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![]() ROW Sound Effects Contributor RFB Team Leader |
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#169 |
Mate
![]() Join Date: Jun 2005
Location: Unknown ... until it's too late!
Posts: 60
Downloads: 149
Uploads: 0
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Thanks Wilcke, you were right. I had saved the patrol with the target ship several hundred yards in front of me. i removed the EAX sound mod, went back to the game, and the ship was still there. I removed the RFB2 different smoke mod, went back, and the ship was no longer there - just debris and a life boat. I have not done any further patrolling yet to see if this solves the problem. Hope to do so soon.
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I am. Therefore, I sink. |
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#170 | |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
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Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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#171 |
Ace of the Deep
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@Hydra
i see you have SAP 0.5 running, but not RFB2_different_smoke_SAP05 ?? btw, there is a new EAX RFB2 available. |
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#172 |
Ensign
![]() Join Date: Aug 2008
Location: Vancouver, B.C., Canada
Posts: 234
Downloads: 147
Uploads: 0
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Sorry if this is obvious and/or not applicable... Its been a while since I played SH4.
I recal one of the major mods (RFB or TMO) had an issue with auto targetting already hit ships (ships that were dead in the water or slowed due to damage). The TDC wouldnt update the speed of the ship and thus there was no way to give it the coup de grace unless you were using manual targetting. Was this RFB and if so has this been addressed in 2.0? Sorry to say I dont have the patience or time to mess around with manual targetting all the time. I do it once in a while but lately my playing time has been severely reduced and so I would just like to get out and shoot, arcade style... LOL. Anyway just wanted to check if this was ever fixed/changed? Thanks, looking forward to the new version regardless of the answer. Last edited by Piggy; 01-21-10 at 07:08 PM. |
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#173 |
Mate
![]() Join Date: Jun 2005
Location: Unknown ... until it's too late!
Posts: 60
Downloads: 149
Uploads: 0
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Thanks vickers03, I sometimes have a hard time keeping the mod variations straight!
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I am. Therefore, I sink. |
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#174 |
Sparky
![]() Join Date: Jan 2009
Location: running silent 700 meters off your starboard bow..
Posts: 152
Downloads: 50
Uploads: 0
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hello and thanks for rfb 2.0!
curiosity answered my question. yes,you can activate 2.0 in port save after you disable 1.52. the crew management/hardware sections gets a little screwy in the translation,but everything else appears fine. what about this hydrophone mod: http://www.subsim.com/radioroom//dow...o=file&id=1470 is this safe to use w/ 2.0 & the 2.0 contacts patch? edit= wow i have no patience. it appears to work just fine with rfb 2.0. just extract one or the other hyro marker mod like it says in the thread/readme. thanks sergei. very handy. Last edited by green_abobo; 01-22-10 at 02:37 PM. |
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#175 |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
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Is the new EAX working for you. The first one would always CTD my SH4 RFB or TMO install. Never did look into why it was doing that just do not have the time to tweak just load and go on patrol.
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Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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#176 | |
Ace of the Deep
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#177 |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
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When I tried the first version it was over
RFB Beta and that was it. Also the same deal with TMO it was just the Beta. As I was testing I was not even running RSRDC. Not a big deal, I will try the new one and see what it does. I run independant installs and no mod soup. Just RFB 2.0 and RSRDC. Same thing for TMO 1.9 no RSRDC. Thanks!
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Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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#178 |
Planesman
![]() Join Date: Apr 2008
Posts: 192
Downloads: 82
Uploads: 0
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It's there a mod similar to RFB for SH3 ?
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#179 |
Sparky
![]() Join Date: Jan 2009
Location: running silent 700 meters off your starboard bow..
Posts: 152
Downloads: 50
Uploads: 0
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here's the link for silent hunter 3 "mega mods":
http://www.subsim.com/radioroom/down...p?do=cat&id=29 |
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#180 |
Ocean Warrior
![]() Join Date: Jul 2008
Posts: 3,184
Downloads: 248
Uploads: 0
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THX FOR THE GREAT MOD.
I just did my first patrol in RF2 and had a problem with some kind of strange haze(purple haze?).I could not lock on ships till almost running them over. Could spot their shadow from about 800 meter and lock on them from about 400-300.Destroyer passed me by 100 meters and did not see my boat (deck awash) Weather report said it was clear and good visibility-no clouds rain and big moon. It was first mission at the beginning of the war- north of Luzon. |
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