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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: Which way do you lean in regards to SHV | |||
Mostly positive opinion of SHV |
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118 | 51.98% |
Mostly negative opinion of SHV |
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72 | 31.72% |
I have no opinion on SHV either way |
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37 | 16.30% |
Voters: 227. You may not vote on this poll |
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#1 |
Grey Wolf
![]() Join Date: Nov 2008
Location: Running silent and deep
Posts: 902
Downloads: 3
Uploads: 0
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eh, you guys want a little cheese with that whine?
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#2 |
Samurai Navy
![]() Join Date: Feb 2008
Location: In an octopus's garden
Posts: 565
Downloads: 99
Uploads: 0
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Hmmm... as an incurable optimist all I'm saying so far is that the devs said the bugga will be more moddable than its predecessors. And if so I'll probably end up buying it _and_ a new computer to boot to see what's really customizable - and to be able to run it at all actually, since this POS current computer of mine most likely won't! S**t, if you can't play it then just tinker it to death is what I'm sayin'
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#3 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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For the record, I'm on this side.
IanC: Would you like bread for your spam? |
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#4 |
Ocean Warrior
![]() Join Date: Jul 2008
Posts: 3,184
Downloads: 248
Uploads: 0
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What bothers me about sh5 is campaign till 1943 when all fun and challenge just starts.
I hoped that all new Ailed technologies would be simulated in sh5 but i see no progress was made here since sh3. ![]() |
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#5 |
Engineer
![]() Join Date: Mar 2005
Posts: 218
Downloads: 14
Uploads: 0
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Scripted campaign + Only one type of sub available = limited replayability
Type IXs, despite less numerous, played an important role, especially early in the war. I'm very disappointed by the decision to leave them out to concentrate on type VIIs only The sub type with the highest kill ratio per unit is IXB, and they were operative during the 'happy days' of uboot warfare .
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...Sinking deeper into the cold, dark oceans of life ![]() |
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#6 |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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I'm with you, Reece. Maybe I'm being overly pessimistic, but SH5 as it currently stands seems to be an unfinished product.
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![]() All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
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#7 | |
Stowaway
Posts: n/a
Downloads:
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Only one thing keeps my mood up: In modders I trust! |
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#8 | |
Grey Wolf
![]() Join Date: Jun 2004
Location: The Colourful Seville - Spain
Posts: 971
Downloads: 18
Uploads: 0
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#9 |
Grey Wolf
![]() Join Date: May 2007
Location: Periscope depth
Posts: 860
Downloads: 119
Uploads: 0
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1) I have no problems with 1943 ending... 44/45 Criegsmarine Atlantic effort was "pointless" survival game - with no influence on Allied control of Atlantic...
In fact 44/45 Kriegsmarine was just another problem (one more headache) to Reich... where to hide it and how to protect it from B-24, Mosquitos, P-47,... By mid 1944 Kriegsmarine could not not defend itself, let alone Reich... (Even when playing original Il-2 Sturmovik, as our example of great sim, my Luftwaffe campaign faded in 1943...) 2) Haveing only VIIc is just normal thing: with fully detailed "live" interior - it would be out of reality to expect the same things for TypeIX... it would take another 12 months - to create and polish that kind of project (even more complicated) Just my opinion... ![]() 3) BAD thing would be - no dynamic shadows ??? I would kindly ask this klub not to use term "eyecandy" till we see that feature... ![]() ![]() ![]() 4) Windy sea and storm - it is out of question... it is just not displayed, I guess, because it remained at SH4 level (no progress to display) ![]() It would be harakiri of Ubisoft to release only calm weather, marketing suicide...
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#10 | |
Ocean Warrior
![]() Join Date: Jul 2008
Posts: 3,184
Downloads: 248
Uploads: 0
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Its better just shooting hepless merchants at begining of the war |
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#11 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,722
Downloads: 171
Uploads: 0
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Note: See update in post #1
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Sub captains go down with their ship! |
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#12 |
Mr. Bad Wolf
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I'm glad this thread was started as opposed to the other. I did consider to do it last evening, but hey, as long as it's done.
I'm joining this club too. EDIT: the negative club. If they focus on early war, they cannot exclude the types II and IX, it's just not right. ![]()
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![]() ![]() Download my mods from SHMF Follow my photography here taler dansk, speak English, spreche Deutsch, parle français, forstår svenska/norsk, comprendo castellano Last edited by Carotio; 01-20-10 at 08:37 PM. |
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#13 |
Lucky Jack
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Nah, its all good with what is created in SHV. I'm guessing we will be lookin at some DLC. Much fun to be had.
Don't scuttle the boat! ![]()
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#14 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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I've seen a few people mentioning a lack of dynamic shadows, but I've seen several SH5 videos clearly showing dynamic shadows on the crew and even being cast from the ships onto the sea - something I wanted ages ago - so, what's with the complaints?
On topic: I voted no opinion, cos I've not played the game. |
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