![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Swabbie
![]() Join Date: Dec 2009
Location: Owensboro, Ky.
Posts: 9
Downloads: 50
Uploads: 0
|
![]()
@ LukeFF, this is great news. Can't wait. Thanks
@ Wilcke, thanks for your reply |
![]() |
![]() |
![]() |
#2 |
Frogman
![]() Join Date: Jul 2007
Location: Nebraska...
Posts: 303
Downloads: 102
Uploads: 0
|
![]()
Quick question, does RFB include the Merchant Fleet mod that OM does?
And please don't hurt me ![]()
__________________
I'm a gas pumpen, tire and brake changin, fix anything, jet fuel drinken, USAF Crew Chief. |
![]() |
![]() |
![]() |
#3 |
Seaman
![]() Join Date: May 2009
Posts: 42
Downloads: 44
Uploads: 0
|
![]()
Any progress on the sonar station and radar super-lag issues?
|
![]() |
![]() |
![]() |
#4 |
Medic
![]() Join Date: Jun 2009
Location: Blue Coral Sea
Posts: 168
Downloads: 305
Uploads: 0
|
![]()
Dear sir how to add Ship ID button in the tool bar?
|
![]() |
![]() |
![]() |
#5 |
Mate
![]() Join Date: Oct 2009
Location: Tennessee
Posts: 55
Downloads: 102
Uploads: 0
|
![]()
I know what you mean but I would use a term other than 'non-Combat' , considering everyone in the boat suffers the same threats whether you are shoving a torp in a tube or flipping a pancake in the galley.
I actually thought the Phm was the better 'mesher' of the supporting cast. I must tell you, however, that I'm still simulating them. I stick 3 extras in the damage control slots before I sail. Cook, Yoeman and (now) a Phm wannabe with no skill. I got strafed once and lost lookouts. The gang of three had to pull double duty and I was glad I had them. Of course, what the crew management system needs is a required crew rotation between patrols, so many have to go and you get new faces. Any way of adding the CO into a crew slot? Could add a slight RPG aspect into the game. |
![]() |
![]() |
![]() |
|
|