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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Subsim Aviator
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Still too early to call this one.
I really like a lot of the things im reading about SH5. but there are almost equally as many things about SH5 that leave me scratching my head. How do you end the game ? does a letter come in? do you die uncontrollably in a scripted event? does it just say... "Congladuration... you have ciompleted a great game and prooved the justice of our culture, now go and rest our heroes."
im curious as to what end the game may meet with. how does the story end with 2 furious and challenging years of World War Two still ahead???
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#2 |
Captain
![]() Join Date: Dec 2007
Posts: 485
Downloads: 64
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Maybe just a transfer to a deskjob at BdU, or the command of a flotilla like many real captain did. With some cool 2D art prop or a cut-scene it would beat the hell out of SH3's "the war ended - ok" pop up
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#3 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
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Summing it up, based on the info released so far, as I can understand:
We gain: - snow and better weather - better hydro behavior of units - full interior (for the type VII) - interaction with the crew - submarine AI (remains to be seen how competent will it be) - various eyecandy We lose: - the last years of war (except if some skilled modder takes on the difficult task of completing the campaign) - all other types of submarine, except VII - the old (and much enjoyed) type of periscope and UZO interface - once again, we miss the oppportunity to have fully-functional wolfpacks (with radio comms, convoy shadowing, reports and everything else) Still under a big question mark: - will we be able to bring other sub types in the campaign (how moddable will this part of the game be)? - what kind of interaction will the submarine AI allow for? Just reacting to contact reports, like the planes in SH3, or will it be more complex? - will there be any kind of improvement in the AI behavior of surface ships, so that we no longer see the convoys stopping in place and going into a mess when attacked, as was the case in SH4? - will ships still accelerate and turn in place like sports cars, or do we get better physical behavior? - even the idea of releasing subsequent DLCs is put under a big question mark, depending on the "feedback," as mentioned in the interview. What if the said feedback is not to the expected level? will the game remain in its present stage (incomplete IMO)? On a side note, there were so many great ideas planned for SH3 (some audio files and other inactive elements in game hint to them), which did not make it into the final game, that I am surprised not to find at least some of them included in the fifth game of the franchise. |
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#4 | |
Grey Wolf
![]() Join Date: May 2007
Location: Periscope depth
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Various eyecandy? Graphics is improved, normaly, but 3d smoke and fire are rather standard in 2010 than "eyecandy"... dynamic shadows still "not confirmed"... U-boat weathering was introduced by maestro Fubar 4 years ago... Eyecandy we gained - are water reflections on vertical ship surfaces ![]() ![]()
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#5 |
XO
![]() Join Date: Aug 2005
Posts: 418
Downloads: 42
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i have bought every silent hunter game released
i dont want to lose faith in this series because of ubi being to lazy to finish sh5 i mean comon you only play til 1943 ww2 went from 1939 - 45 |
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#6 |
Chief
![]() Join Date: May 2005
Location: Germany
Posts: 327
Downloads: 16
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Only the type VII? No Einbäume? No long-range patrols witha type IX? And a campaign that ends in 1943?
Consider me disappointed. Oh, and I still think the periscope view looks like crap. I'm still giving SHV the benefit of doubt, but my initial enthusiasm has certainly suffered a bit lately. |
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#7 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
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hmm, I think people are overdoin it... I seriously doubt the campaign would stop at 43... Cause that would just be stupid... (unless the game is story driven... which im thinking now.)
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Task Force industries "Taking control of the world, one mind at a time" |
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#8 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
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Well its what the devs said. They would know. Of course they qualified it by saying there's nothing stopping some enterprising modder from making a new campaign that goes through 1945. But the problem with that is how do you mod in things like FIDO torpedoes, schnorkels, Foxer sets and the like.
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They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
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#9 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
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Hmmf... well, thats a HUGE downer... What is running through those devs minds... I mean, They have made this game seem even more like a game than it already was IMO...
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Task Force industries "Taking control of the world, one mind at a time" |
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#10 |
Navy Seal
![]() Join Date: Feb 2005
Location: York - UK
Posts: 6,079
Downloads: 43
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Ed: Too late.
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#11 | |
Chief of the Boat
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#12 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
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I dont keep up with this sh5 BS... Im more intrest in 3 now...
![]() I like 3... It has that nice feeling some older games have, that alot of games now days dont... (which is why I couldnt get into 4...)
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Task Force industries "Taking control of the world, one mind at a time" |
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#13 |
Mate
![]() Join Date: Jan 2010
Location: Hamburg Germany
Posts: 53
Downloads: 23
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If Sh5 really ends 1943, I am really really disappointed! I was a Fan of SH3 but knew about it's half-bakedness. Later I enjoyed it with Mods.
I did not buy SH4 because the pacific scenario did not interest me. I am thinking about not buying SH5 too. Sad, because I was so looking forward to it. ![]() I could have lived with a focus on Type VII but this... I don't know what to say... They better delay the game and put in more boat types and make it playable until May 1945! cheers Marc |
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#14 | |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
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Sub captains go down with their ship! |
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#15 |
Seasoned Skipper
![]() Join Date: Mar 2001
Location: cape cod mass.
Posts: 678
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what the hell!! cant they just make SH3 Expansion pack -- build on a great sim
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