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Old 01-16-10, 05:16 AM   #13
urfisch
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Join Date: Mar 2005
Location: Deep down in Germany
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Quote:
Originally Posted by Ducimus View Post
Well, were' really not even sure what that standard is yet, do we? The screenshots are nice, but alot of that could be shader effects and PPF. I will admit the poly count looks higher on the models. We do know the file structure remains the same (or so the devs stated), and if thats true, it can't be much more then an hours worth of work to add another Uboat assuming you had existing resources to reuse/retouch like the 9D2 from UBM. The interior is the heckler though. Yeah they could fudge it by just making the CR and CT unique in periscope placement, but it would probably come off as being cheesy.
you are quite optimistic duci...but, lets see. i do not want the game to be badly modable..., maybe some might think me to wish so. NEVER! i loved to mod sh3 and would love to mod sh5. but the rumors about dlc are that frightening and realistic, that nice mods would be dangerous for the business model. and therefore the ability to make some, is cut down to an absolut minimum.

we all know, how business works. its not the red cross for subsimmers...
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