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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Jun 2006
Posts: 769
Downloads: 200
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Now that's spooky Mr Sailor Streve cos thats my all time Favourite SF book too, and nobodies ever heard of it
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#2 |
Watch
![]() Join Date: Feb 2008
Posts: 15
Downloads: 9
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The first thing I’ll examine – will be how the torpedo exist the tubes; if it’s like SH3 – then I’ll be happy. The next thing to examine will be the waves. If their like the bellowing tissue paper in SH4 – then I’ll be disappointed; but not as much as - the torpedoes spilling out.
1) Torpedoes 2) Waves Get those right…plz ![]() |
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#3 |
Admiral
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I think this is positive actualy.
The way we have played these subsims since SH3 have pretty much been in the same way. This is different and I welcome changes when they introduce other options. I like the idea that you have to move between stations. I brings you closer to reality and to your crew. At first I was supprised that the game would end in 43, but I would much rather have a more detailed and enriched experience 39-43 than one thats not. Now we only miss fully manual dive controls Thanks for the interview Neal
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![]() "I like subcommanders...they dont have time for bull****!" Proud member of the Subsim army of zombies Becks website |
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#4 |
Loader
![]() Join Date: Dec 2007
Location: Colorado, summer/ Arizona, winter
Posts: 90
Downloads: 6
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My "name" SNAKE1937 is from my military call sign and birth year. Therefore my hands do NOT take to rapid repetative motion as needed in a FPS style of a game. The key strokes for overall actions, for me, are needed to play the game---- as found in SH3 and 4! In real service the CO gives orders and the crew responds. He does NOT run to a station and takeover a crew station. That said the game B17 had a great aspect that the player could take over a crew position and leave it improved and more skillfull ( hopefully) thus leading to a great crew.
My big gripe in SH4 was the lack of sailors, and CPO's remaining as such,but gaining skills and experence ( Not going up the rank chain to become a bunch of "shave tail officers" ). The thought of an all "officer and gentleman" crew doing the everyday grub work is comical and scary to all who have served there country in uniform. Have to go now and soak my old stiff hands( LOL). SNAKE1937 |
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#5 |
Watch Officer
![]() Join Date: May 2007
Location: as far away as possible
Posts: 1,625
Downloads: 147
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i'm not sure if this has been noticed or posted about but any way...
i have watched the trailer for No.5 and to me alot of the crew look like prison hard men, big muscular chaps with square jaws; and the cook is a bit of a cliche too - a scrawny, dirty looking runt. the reality is very different. ordinary men and boys with lean normal faces ie. from late teens to early thirties. and of course there is always the exception but alot of these chaps look like they are on steroids - mid- thirties hard men. where are the soft young faces, kind looking - normal lads?
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[SIGPIC][/SIGPIC] ' We are here on Earth to fart around. Don't let anybody tell you any different.' Kurt Vonnegut Last edited by flag4; 01-20-10 at 04:32 PM. |
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#6 |
Grey Wolf
![]() Join Date: Jan 2002
Location: New Tripoli, PA
Posts: 994
Downloads: 64
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That "realistic" look does not sell games.
Rememer, it is not about reality...it is about emotion....and $$$. |
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#7 | |
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
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#8 | |
Commodore
![]() Join Date: Nov 2004
Location: Right behind you!
Posts: 643
Downloads: 39
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#9 |
Mate
![]() Join Date: Aug 2007
Location: Poseidon’s dominion
Posts: 53
Downloads: 167
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I was disappointed that the campaign portion of the game ends in 1943 when the Battle of the Atlantic was finally lost by the Kriegsmarine. Perhaps if the player were allowed to alter history by continuing the saga (i.e., through successful tactics and/or boat developments) the outcome may have been different. But now we will never know. The development team has already preempted the option for the player. Also, why couldn't the development team add an 'Allied' role play option for those who may want to try fighting off the wolfpacks from the point of view a merchantman or destroyer skipper or crewman?
Will I purchase SH5? Probably not when it is finally released. I'm having too much fun with SH3 & SH4. If I do, it will be much later, say a year or so when I can find a used or cheaper copy online. Last edited by Navelintel; 01-20-10 at 04:18 PM. |
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#10 |
Stowaway
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as i expected, there is a lot i am dissappointed to read and there is also
a lot about sh5 that i am very happy to read about. give it a few more reads guys and do it with an open mind and you will see they are giving us a very very moddable game ![]() is it perect? nope, it is tragic? nope, will i buy it? yes definately i see sh5 as a ready made fixer-upper that just needs to be fine tuned by the modders to be a very great game. after all, we as modders are able to devote a lot more time to the game then the devs are allowed to so i trust this will be a wonderfull game when modded. plus dont forget they said near the end that if sh5 did well it was likely we would see an expansion for it to add more subs and content to the end of the war. i dont mind paying for another ($10-$15 hopefully) expansion if the new content is done correctly and ads something more to the game. |
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#11 |
Watch Officer
![]() Join Date: Apr 2005
Location: 3rd Planet From The Sun
Posts: 345
Downloads: 35
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Wow, took a bit of time to get through these 9 pages. Really nice to see the developers here posting, even if they can't be as forthcoming as some of us and they may like.
Thanks for the interview Neal and Team. I enjoyed reading it. As with others, not quite what I was expecting but that doesn't mean I won't like it. I will be buying it, just not sure when is all, too little time for a lot of gaming and I have way too many games that I'd like to play as it is! For some reason certain games seem to only be played during certain seasons and for me the SH series always gets played the most during the winter months when I have more time indoors to do more gaming. Thanks again for the info!
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#12 |
中国水兵
![]() Join Date: Apr 2006
Posts: 271
Downloads: 82
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Perhaps would be interesting to continue the dynamic campaign beyond 1943 via modular releases.New campaigns,new added environments,new extra full 3D vessels,join with the Pacific war and..............FINALLY..........ENTER THE COLD WAR
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#13 |
Swabbie
![]() Join Date: Jan 2008
Posts: 7
Downloads: 45
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Limiting the U-Boat selection to just the type VII would be a huge mistake. At least include the type IX and offer the chance to perform long range patrols. If a dynamic game is desired, just think how many variables would arise from closing distant ports. Think of the re-allocation of escorts from the North Atlantic. The whole idea of a dynamic game is its scope of events that it will encompass.
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#14 | |
Medic
![]() Join Date: Nov 2007
Posts: 164
Downloads: 7
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C.O. - USS Tambor "Defending that which is sincerely good and perfectly divine; Triumphant over death, and chance, and time..." |
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#15 |
Engineer
![]() Join Date: Aug 2007
Location: Denver, Colorado, USA
Posts: 216
Downloads: 59
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All I can say is WOW!!!!
When I first got SHIII I was hoping it was like Das Boot, I was disapointed how much was left out, but not for long when I discovered how great the game really was. I cannot wait for this to come out!! I will be in line! Hope my lone 7800 can handle the game, otherwise I may have to make use of the other Video card slot on my board.
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