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Old 01-14-10, 03:53 PM   #16
Gotmilk
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hey guys look at the dust and scratches on periscope view. They are different on every screen. Good detail ????

EDIT: nevermind. Its same scratches. Only different daytime light hides some stuff..
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Old 01-14-10, 03:57 PM   #17
Topo65
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Thank you very much for the photos. They are really beautiful.

We know that graphic will be great, but I would like to know more about the simulation (controls, sonar, machines, etc).
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Old 01-14-10, 04:04 PM   #18
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Quote:
Originally Posted by Antar View Post
It is dark... evening I think...

But... look on the moon... WHERE SHOULD BE / IS THE SUN???

http://img684.imageshack.us/img684/9328/sh52.jpg

You can worry about that if you want to, but id be more concerned if its possible to specify a specific knot speed in that UI or not.
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Old 01-14-10, 04:21 PM   #19
java`s revenge
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Men are looking real now further i am not convinced.
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Old 01-14-10, 04:23 PM   #20
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Quote:
Originally Posted by oscar19681 View Post
Not enough!! MORE MORE!
1.Never mind
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Old 01-14-10, 04:40 PM   #21
karamazovnew
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Quote:
Originally Posted by Antar View Post
It is dark... evening I think...

But... look on the moon... WHERE SHOULD BE / IS THE SUN???



Tilt your head to the left and look at the moon. Based on that I think the Latitude is around 55 degrees there in late autumn or early spring.Now you can clearly see where the sun is (offscreen to the right). It must be behind a cloud at around 1 hour before the twilight. It looks great, really.
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Old 01-14-10, 04:41 PM   #22
Deep Dive
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The graphics are really amazing

I guess the screenshots are from different difficulty levels as in some of them
THERE ARE health bars but in some others NOT

That clears one of the issues
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Old 01-14-10, 04:53 PM   #23
mookiemookie
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Quote:
Originally Posted by Deep Dive View Post
The graphics are really amazing

I guess the screenshots are from different difficulty levels as in some of them
THERE ARE health bars but in some others NOT

That clears one of the issues
It had already been cleared. A while back one of the devs said (someplace I can't remember) that the health and flooding bars were one of the realism options that could be turned off.
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Old 01-14-10, 04:58 PM   #24
Hartmann
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I think that this interface is designed for an easy use for the mass of users, while the hardcore commanders would use the 3d view in the tower.
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Old 01-14-10, 05:01 PM   #25
V.C. Sniper
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a simulator can never appeal to a large audience...

unless its the most realistic thing next to RL
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Old 01-14-10, 05:30 PM   #26
ShoCkwaVe
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Default ooo aaa

Interface looks clean and easy on the eyes though less authentic

The graphics are rendered in directx10 I would guess and looks very impressive..

cant wait! ...well I guess I can & will

..no wait I changed my mind!
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Old 01-14-10, 05:49 PM   #27
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Quote:
Originally Posted by ShoCkwaVe View Post
Interface looks clean and easy on the eyes though less authentic

The graphics are rendered in directx10 I would guess and looks very impressive..

cant wait! ...well I guess I can & will

..no wait I changed my mind!
lul how u know its rendered in dx10
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Old 01-14-10, 06:28 PM   #28
Alex
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I like very very much the new aircraft carrier's bow wake, and 3D clouds make me all (I'm an eyecandy nut, I admit ).
After some modding it looks like we may be finally able to spot convoys's smoke trails (smoke explosions look pretty nice BTW ), hopefully !
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Old 01-14-10, 06:39 PM   #29
Tweety
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That looks very good to my eyes.

Quote:
(I'm an eyecandy nut, I admit ).
I am too.

need more!

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Old 01-14-10, 06:43 PM   #30
conus00
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I still can't get over the interface. It looks out of place, completely kills the immersion... it's just wrong: too modern looking including used fonts (maybe fitting for modern nuclear sub simulator).
Why can't they come up with something like this?:



(Please do not slam my "composition", the layout is not the best but I put it together as an alternative to the GUI)
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