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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
Uploads: 0
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Maybe they'll tell us they are releasing the SDK with Silent Hunter 5!
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#2 | |
Watch Officer
![]() Join Date: Dec 2009
Posts: 332
Downloads: 35
Uploads: 0
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It was very obviously geared toward ADD kids. The designers were terrified that 0.2 seconds without balls-to-the-wall action would cause the ADD player to lose interest, so the result is a nonstop onslaught of THOUSANDS of enemies running at you without a second to take a breath. There is no surprise or anticipation because you're in "frantic mode" 100% of the time. It's basically a coner movie.
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#3 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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Coner, mmm no. A gang? Sure. Maybe you just had a bad batch of coners.
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#4 | |
Helmsman
![]() Join Date: Apr 2005
Posts: 106
Downloads: 41
Uploads: 0
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MW2 had it's fun points, and the style of making the single player a constant non stop action movie is cool and all, but it took me 3 hours on Veteran to complete the SP section of the game... Thats really sad. I miss games like Halflife that took days, was challenging and thought provoking. That is the entire reason I got hooked on SH3 ages ago. Granted, I played stock SH3, never completed a campaign (was too difficult when I was playing it in "arcade mode") When I found out SH4 had came out, I bought it ASAP and got into the mods and the realism. The alure of the SH series was the length and the thought provoking game play, not the graphics or the non stop action! Anyway, I remain skeptical of a release date, but a delay of some sort or saying that the xbox 360 will see a version before us dieing PC gamers do... I hope I'm wrong, truely! ![]() |
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