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Old 01-14-10, 04:21 AM   #1
GOZO
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Very nice tutorial, not at least the graphics.


I also have a general question: In ACM-Reloaded the zoom levels for both scopes are 2/6. So if I understand correctly it is only the 6x zoom that is calibrated to the AOB-wheel when doing distance measuring?

Cheers

GOZO
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SHIV:TMo 2.5, RSRD, SCAF OLC, Ralle's modpack
SHIV: WDAD, Med Campaign
SHIII: GWX3 GOLD, OLCII Gold, ACM-reloaded interface mod, SHIIIcmndr 3.2, Full Realism/DiD
SHIII: LSH3 2015
Cold Waters with all bells and whistles
Finally SHV but still unmodded and still a noob....
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Old 01-14-10, 01:27 PM   #2
karamazovnew
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Quote:
Originally Posted by GOZO View Post
Very nice tutorial, not at least the graphics.


I also have a general question: In ACM-Reloaded the zoom levels for both scopes are 2/6. So if I understand correctly it is only the 6x zoom that is calibrated to the AOB-wheel when doing distance measuring?

Cheers

GOZO
Thanks Gozo. The graphics weren't made for the tutorial tho.. that's how KiUB looks like in the game

Yes, only at 6X zoom. To work with the AOBF with 2X zoom readings (on very close ships that are too big), just multiply all values by 3 (6 divided by 2). So..
For height, when calculating range:
- say you're using 2X zoom and a ship is 3.2 marks high. Mentally multiply by 3, which gives you 9.6 and use it normally (align with the top wedge)
For length, when calculating the AOB:
- if a ship is 15 marks long at 2X zoom then it will be 45 marks long at 6X zoom. So you won't find the AOB value next to the 15 mark, you'll find it under 45.

In KiUB the zoom levels are 1.5X and 6X so you multiply by 4 (6 divided by 1.5).
The AOBF in KiUB also has an additional black wedge that is positioned in such a way that it "divides" the value under the top wedge by 4. IF you line up say... 2.9 with the bottom wedge, you'll see a value of 2.9*4=11.6 under the top wedge. The AOBF in ACM doesn't.
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Old 01-14-10, 02:17 PM   #3
Schultz
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It works, thx
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Old 01-15-10, 05:32 AM   #4
GOZO
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Quote:
Originally Posted by karamazovnew View Post
Thanks Gozo. The graphics weren't made for the tutorial tho.. that's how KiUB looks like in the game

Yes, only at 6X zoom. To work with the AOBF with 2X zoom readings (on very close ships that are too big), just multiply all values by 3 (6 divided by 2). So..
For height, when calculating range:
- say you're using 2X zoom and a ship is 3.2 marks high. Mentally multiply by 3, which gives you 9.6 and use it normally (align with the top wedge)
For length, when calculating the AOB:
- if a ship is 15 marks long at 2X zoom then it will be 45 marks long at 6X zoom. So you won't find the AOB value next to the 15 mark, you'll find it under 45.

In KiUB the zoom levels are 1.5X and 6X so you multiply by 4 (6 divided by 1.5).
The AOBF in KiUB also has an additional black wedge that is positioned in such a way that it "divides" the value under the top wedge by 4. IF you line up say... 2.9 with the bottom wedge, you'll see a value of 2.9*4=11.6 under the top wedge. The AOBF in ACM doesn't.
Great! Thanks alot.

The use of these tools is soo rewarding and the OLC/ACM-approach is really immersive. After a while you really learn to appreciate it!!!

(Later I even can have DD:s OH-mod to work as well. I have made a small camera fix for "ACM reloaded" that works fine but SH3 cmndr is still bugging me so I am making a fresh install and see if I can get it correct)


Cheers

GOZO
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SHIV:TMo 2.5, RSRD, SCAF OLC, Ralle's modpack
SHIV: WDAD, Med Campaign
SHIII: GWX3 GOLD, OLCII Gold, ACM-reloaded interface mod, SHIIIcmndr 3.2, Full Realism/DiD
SHIII: LSH3 2015
Cold Waters with all bells and whistles
Finally SHV but still unmodded and still a noob....
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Old 02-05-10, 02:42 AM   #5
LTD1
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Hello! Great mod.

After installing ACM Reloaded I seem to have lost sound contact traces on nav map.
Is this a feature? Or some strange conflict with another mod perhaps?
Is there any easy way to restore em?
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Old 02-05-10, 03:25 AM   #6
karamazovnew
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Quote:
Originally Posted by LTD1 View Post
Hello! Great mod.

After installing ACM Reloaded I seem to have lost sound contact traces on nav map.
Is this a feature? Or some strange conflict with another mod perhaps?
Is there any easy way to restore em?
Hmm. I don't remember deleting the sonar trails. I always use "No map contacts" so I might be wrong.
Put this on top of ACM. I use it too, it increases the zoom level, shows ports, colored contact icons, harbors, a sub overlay and so on.

http://www.filefront.com/14426793/ACM-Lite-Map.zip/
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Old 03-01-10, 01:13 AM   #7
vergol
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Any suggestions on how to make this mod compatible with the newly-released FM_NewInterior?
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Old 03-01-10, 05:04 AM   #8
karamazovnew
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Quote:
Originally Posted by vergol View Post
Any suggestions on how to make this mod compatible with the newly-released FM_NewInterior?
All the Periscopes must be the same. Attack Peri, Uzo, Obs Scope, Binoculars. That's all. I haven't played sh3 for a while, but I'll try this mod and release a patch.
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