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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Grey Wolf
![]() Join Date: Nov 2009
Location: Weimar
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yes! after the intro-vid (main menu) in the right corner below there is written the version-number. should be: v1.4b (if I remember correctly)
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#17 | |
Swabbie
![]() Join Date: Jan 2010
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![]() The only numbers I see are 17/10655-76575 and 16835.... so ? ![]() |
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#18 |
Grey Wolf
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Location: Weimar
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but there is!
![]() in the line: "who wants to be ......" to the right you can see the number, and it's v1.0 (if I'm correct). therefore you better should patch to v1.4
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#19 |
Swabbie
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So there
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#20 |
Torpedoman
![]() Join Date: Jul 2009
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#21 | ||
Chief of the Boat
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#22 | ||
Eternal Patrol
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#23 |
Chief of the Boat
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<FOR THE PURPOSE OF CLARITY>
If you attack any vessel of a country designated as neutral.....every vessel of said country will regard you as hostile for the following 24 hour period. |
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#24 | |
Eternal Patrol
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![]() Sorry. Your screenshot doesn't show your whole screen. I just looked at mine and they are little tiny numbers just out of your shot on the bottom right.
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#25 |
Grey Wolf
![]() Join Date: Nov 2009
Location: Weimar
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thx to sailor steve, in my answer was a small mistake!
the version-nr is on the bottom right (directly under the "splotch", as you called it). I haven't paid attention to this sign for some time now, so I couldn't remember correctly. sry for this.
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#26 |
Swabbie
![]() Join Date: Jan 2010
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Sorry for being late
![]() Jimbuna, as I said, "StormConditions" has no effect since I have the stock game, no patches installed. But I've solved this problem by editing the weather in scene.dat file and checked the option to apply the weather from scene.dat file to any mission/career. More questions incoming: -If I have flooding in my submarine, the sub's flooding speed will be affected by its current propulsion speed? If I'm moving, the flood will move faster? -When I'm returning to base from my patrol, the time to travel the distance between my location and the base location will count? |
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#27 |
A-ganger
![]() Join Date: Dec 2009
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Perhaps someone can correct me, but I used the RTB function once and it did not seem to advance the time at all. I'm using GWX 3.0 for what that may be worth. As I recall the time the mission ended was the same time as when I selected RTB.
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#28 |
中国水兵
![]() Join Date: Oct 2009
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I think the RTB time is the time the game records as the end of the mission. At least that is what I have seen too.
As for flooding faster while moving; I don't think it works like that. I use propulsion to keep from hiting crush depth in caises of dire flooding. If you are sinking aft first you can throw your engeins into forward motion and stop your sinking and if bow first you can back up. That trick has saved me a few times now. |
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#29 |
A-ganger
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#30 |
Chief of the Boat
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Flooding isn't accelerated by the speed the boat is travelling.
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