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Old 01-09-10, 06:51 PM   #1
berobispo
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same thing here. New SH4 player! Played 100% realism (OLC) with SH3 and GWX DiD; in the end some celestial navigation.

Finally my SACF is being used where it belongs, you don't like map plotting any more when using this!

my questions:

-i'm planning on playing a little stock before going for a supermod, but I'd LOVE a Recognition Manual mod that a) lowers contrast b) tells me target lenght

-for fixed wire speed estimate, is there a new stopwatch with scales on it? (Other than the Solution Solver app)

-what exactly is RSRDC?

-Is there a tool to guesstimate AoB as in the U-Jagd tools? I think I've read a discussion about the aspect ratio AoB finding method and about it historical inaccuracy when it comes to the Pacfic Skippers. If it really wasn't used, I'll try to get better in visual AoB using the AoB training in the excellent Solution Solver App. Does anyone know whether more shiptypes could be implemented into the training program? I reckon if visual estimate was the method of choice, the skippers had some type of model library.

-how long in what distance to the orange star do I have to patrol to accomplish my patrol mission? Sorry, couldn't find anything in the -once again- much too short manual

-I understand the Position Keeper, and how it enables you to varify your solution while approaching. But when it comes to attacking multiple targets... is there a way to move the scope and have the PK update its AoB (for e.g. a Convoy attack)?

Cheers!
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Old 01-10-10, 12:49 AM   #2
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Quote:
I'll try to get better in visual AoB using the AoB training in the excellent Solution Solver App. Does anyone know whether more shiptypes could be implemented into the training program?
i had originally intended to add more models to the 3D periscope view (user selectable through the popup menu).

but decided against it because the size of the program would have grown exponentially. 70-80% of the file size of the solution solver app's .exe file is graphics related info embedded into it.
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Old 01-10-10, 12:57 AM   #3
gutted
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Quote:
-I understand the Position Keeper, and how it enables you to varify your solution while approaching. But when it comes to attacking multiple targets... is there a way to move the scope and have the PK update its AoB (for e.g. a Convoy attack)?
yes, you can shoot at multiple ships, but it takes one extra step due to the AOB and the persicope not being linked as it was in the U-Boats.

Move the scope to the next target, get a range/bearing reading to it and send it.. then set the AOB for the target.. send it and fire. That might sound hard at first, but it's really not.

Since you already know the course of the convoy. Just Adjust the AOB (on the data entry dial) until the target dial on the upper-left of the screen is pointing at the correct course. When it is pointing at the correct course, the AOB is correct.

.ie Guestimate his AOB by rotating the dial to match what you see out the scope. Hit Send.. and look at the target dial on the left. Note where the 0 on the inner dial points to on the outer dial. If the convoy is going 220 degrees.. the 0 on the inner dial should be pointing at 22 on the outer dial. If it's not, adjust the AOB slightly and resend. Just make sure to do Range/Bearing before AOB.

Or you could just guestimate his AOB, and not worry about it, which is what i do now.
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Old 01-10-10, 05:22 PM   #4
berobispo
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thanks for the quick answers! Fleetboats ahoy!

will certainly ask again
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Old 01-11-10, 03:08 PM   #5
berobispo
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@gutted: it would be just great if you could include more shipclasses in your AoB training mode (if this isn't too much work). Maybe one tanker, one battleship, one carrier, one destroyer. I think everyone would appreciate this although the large filesize.

Unfortunately my "modding skills" are limited to Photoshop resizing and guided menu.ini entries. If I can do anything to help with the 3d models (if you tell me how to get them), please tell me
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Old 01-12-10, 03:39 AM   #6
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It would be cool, but i ceased working on the project months ago and dubbed it complete already (even though there is still one minor hickup with the distance chart).

Not looking back. No longer interested unfortunately. Source code is tucked away on a backup drive. Maybe when SH5 is out, and im actually "subbing" again, i'll rethink it.

Right now, i'm spending my time with my other simming hobby:

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Old 01-12-10, 12:12 PM   #7
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@gutted,

Been enjoying the FF5.3 clips on you tube! Well done!
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Old 01-10-10, 12:50 AM   #8
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Quote:
Originally Posted by berobispo View Post
-what exactly is RSRDC?
Run Silent Run Deep Campaign. It works in conjunction with the US-side supermods to place the Japanese traffic where and when it really was. It makes the game much more realistic in that department

Quote:
-how long in what distance to the orange star do I have to patrol to accomplish my patrol mission? Sorry, couldn't find anything in the -once again- much too short manual
It will tell you in the little printout just before you start your patrol.

Sorry I don't have answers for your other questions.
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