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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Watch Officer
![]() Join Date: Feb 2009
Location: Sat behind my desk at BdU tapping away on my Enigma machine.
Posts: 339
Downloads: 44
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Trying to creep into ports in the channel or Gibraltar is sheer suicide.
I found ports that are surrounded by deep water, that I could reach within a few mins at slowest speed were the best targets, but I don't do it anymore ![]() |
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#17 |
Ace of the Deep
![]() Join Date: Oct 2006
Location: Los Angeles, Ca
Posts: 1,142
Downloads: 267
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Kasperl, Take your shower shoes off so you don't slip on the rocks.........
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#18 |
Seaman
![]() Join Date: Dec 2009
Posts: 32
Downloads: 23
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Have conducted 3 port raids, all in late 1939.
First in Dover, located a war ship which could be hit from out of the port, so fired 3 torpedoes without really entering the port, after its sunk, identified it's a Southampton class cruiser. BTW: It seems ships moored in port often cannot be identified as a target, even after you get very close to them, wonder why. Then went across the straight to Dunkirk, sneaked into the port at periscope depth, 1 knot. Sank one 20k ton Troop ship, one 10k ton tanker, and a destroyer, then returned by the same route. After these success, I felt brave. So in next patrol I went straight to Scapa. Arrived it southeast entrance in twilight, then 1 knot, dived as deep as possible and at last made it in several (game) hours. However, there were no principal ships, not even a cruiser... only 1 destroyer and several small merchant ships, ahh... And I failed to made it out, thus ended my first career. ![]() |
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#19 |
Torpedoman
![]() Join Date: Apr 2009
Posts: 112
Downloads: 14
Uploads: 0
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#20 | |
Sparky
![]() Join Date: Mar 2009
Posts: 154
Downloads: 64
Uploads: 0
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hug the coast of spain around from the Atlantic and then cut across the bay, The Cruisers to the North are protected by a net but there is a gap by the breakwater just large enough to slip through |
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#21 |
Fleet Admiral
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http://subsim.com/radioroom/showthread.php?t=96843
I wrote this a few years ago. It might help you out. It was modified slightly and included into the GWX manual. |
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#22 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
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Port raids. ive dun em... But they really arnt worth it most times.
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Task Force industries "Taking control of the world, one mind at a time" |
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#23 |
Watch
![]() Join Date: Dec 2009
Location: Deep down below
Posts: 28
Downloads: 138
Uploads: 0
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The easyest? ports to sneak in to, by my experince is the ones at the english east coast, in 39 to early 40, but not much of targets tho
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___________________________ GWX 3.0 + SH Commander 80%realism ![]() VIIC: The best a subcommander can get. |
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#24 |
Engineer
![]() Join Date: Dec 2009
Location: Canada
Posts: 203
Downloads: 73
Uploads: 0
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I raided Scapa Flow today on the way back from a patrol off the Rockall Bank, and lived to tell the tale – but just barely. Using GWX 3.0, I slipped in at about 21h00, on the surface, and then went to periscope depth while inside the port to do the targeting.
Why? Because I went in in horrible, HORRIBLE weather, and it was so dark that I couldn't even see the destroyer that was 500m in front of me. Targeted it with the hydrophones and, since I wasn't going to be sticking around for another target, fired all four tubes at it. Hit it with two, the others probably passed underneath it due to the rough seas. Made a break for it out the narrow channels to the east, got messed up with depth charges, but was able to patch myself up and get back to Wilhelmshaven without any corpses on board. That was Nov. 30th, 1939.
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SH3: 100% Realism, DID, GWX 3.0 + SH3 Commander 3.2 + HITMAN'S BETA GUI FOR GWX 3.0 (in a word: AMAZING) + FM Interiors + SH5 Water + Thomsen's Sound Pack 3.2 + BillCar's Sonar Ping http://tinyurl.com/billcarpingmod SH4: 100% Realism, DID, RFB / TMO1.9+RSRDC / OM+OMEGU. |
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#25 |
Stowaway
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Hmmm.
I thought he was talking about sneaking back into one's homeport, after completing a latewar patrol. Never entered an enemy port, and never will. |
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#26 | |
Sea Lord
![]() Join Date: Feb 2007
Location: Northampton,UK
Posts: 1,859
Downloads: 86
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'It is not surely known when the grey wolf shall come upon the seat of the gods' Ericksmal. |
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#27 |
Loader
![]() Join Date: Jul 2009
Location: Dublin Ireland
Posts: 82
Downloads: 18
Uploads: 0
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i enjoy port infiltration its very time consuming but its worth it
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#28 |
Stowaway
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heh once i've made day aproach on scapa flow...
Most of DD sunk by hitting the shore, one that made it somehow, damaged my uboot pretty hard... as outcome i've entered the port, and what?! One ship bigger than 10k BRT, definatelly was not worth the risk... |
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#29 |
Chief of the Boat
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Sounds like you loaded a saved game pretty close to the entrance.
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#30 |
Loader
![]() Join Date: Sep 2009
Posts: 89
Downloads: 19
Uploads: 0
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(Using GWX + ACM): Port raiding feels a little too easy at times if you know when to stay on the surface and when to dive. Of course, IRL you only have one life which you'd lose before you found out what does and what doesn't work.
Targets are possibly a little too juicy as well. If every patrol schedule includes '...and my usual 2 passenger liners in Dunkirque' or '...and let's see if I can snag a capital ship in Gibraltar' it takes some of the pleasure out of the game. |
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