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Old 01-08-10, 05:04 AM   #1
Magic1111
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Quote:
Originally Posted by Spunky48 View Post
Ok, so how is it that this weather report can possibly remain exactly the same throughout almost my entire patrol:

Clouds Overcast, Precipitations Medium, Fog Heavy, Wind Speed 15 meters, Direction 221.

I ignored it for a while because I figured it would go away by the time I had to sink a ship. But no, 15 minutes later when I've found a ship to sink, I'm all lined up, ready to fire my torp as soon as I can get a nice lock in the periscope, the ship sails right in front of me. Because there was so much fog, I couldn't see a giant C2 cargo vessel right in front of me. Is there some patch or mod that fixes the ****ty weather? I'd rather not turn it off altogether if I don't have to, but that's an option as well if there's no other way to fix this.
Hello !

You can use the "RealWeatherFix", look here:

http://www.subsim.com/radioroom/show...ght=weather:up:

Best regards,
Magic
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Old 01-08-10, 06:11 AM   #2
urfisch
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the realweather-fix just fixes the bad weather problem,but not the problem itself. i also had good weather for weeks...so the former posters are right: the weather often gets stuck. only if you change your location over far distances, e.g. from the northern sea bay into the northern parts around england, or even higher into the north, the weather changes.

seems, as if weather acts for different zones, instead of different seasons, etc...
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Old 01-10-10, 08:06 PM   #3
PappyCain
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Call me daft. Call me wingy. Call me whatever! But I love the weather. I never had it "stucK' in an endless loop. Dunno why. Maybe lucky, although I have logged a billion hours at sea. Maybe I just like whatever conditions are thrown at me when on a patrol. Fog is a great challenge as is a heavy sea when one has to manage the boat well. With good boat management and changing the course to ride out a sea is fun. Immersive. But honestly mates I have never seen an inordinate amount of heavy weather that did not eventually abate. Sort of like RL in the North Atlantic. Hmmmm.




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Old 01-13-10, 07:38 PM   #4
GlassTrain
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Hitman, the suggestion on using Silent editor is awesome! I don't mind the stock campaign weather, but having the flexibility to 'set' the weather is nice!

Couple of questions....

1. How do I set the clouds to something other than 'partial' in the file? With the controller set to true, all I get are partial clouds.

2. Does the scene.dat file control the hours of day/night in the game? I had a weird problem when I completely reinstalled the game. I never initialized the simulation itself, modified the scene.dat file first and then started a campaign. The sun was high noon at 0500 and the sun came up at 21:30 around St. Nazaire!

It went back to normal when I reset the controller to false (had set it to 'true') and started a new campaign.

Thank you!
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Old 01-14-10, 08:57 AM   #5
Hitman
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Quote:
1. How do I set the clouds to something other than 'partial' in the file? With the controller set to true, all I get are partial clouds.
Yes, the controller set to true is good only for a constant good weather and you can't change anything except the wind speed. That's the file you would enable to patrol in the tropics or in the mediterranean in summer.

Quote:
2. Does the scene.dat file control the hours of day/night in the game?
Not AFAIK
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Old 01-31-10, 12:23 PM   #6
OuNiS
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Quote:
Originally Posted by GlassTrain View Post
It went back to normal when I reset the controller to false (had set it to 'true') and started a new campaign.
It happend to me couple of times.
I think that if you set controller to "TRUE" engine set default values of wheater from begining (initialization) of campaign. Probably time is set the same which was at the start of campaign but it is not coherent with time in saved game.
When you start new campaign engine resets all values to default.
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Old 01-31-10, 12:37 PM   #7
bigboywooly
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Quote:
Originally Posted by OuNiS View Post
It happend to me couple of times.
I think that if you set controller to "TRUE" engine set default values of wheater from begining (initialization) of campaign. Probably time is set the same which was at the start of campaign but it is not coherent with time in saved game.
When you start new campaign engine resets all values to default.

Could be worth a try using SH3commander to add in a dat set to true with auto rollbacks enambled
When you go to exit SH3commander will pull that dat out of the game so there is a possibilty it will still be set to true

For summer periods and extended patrols in the med/carribbean or indian ocean
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Old 01-31-10, 01:09 PM   #8
Hitman
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Quote:
SH3commander already adds a scene dat in when you are in any of the med flotilla
IIRC it only will add one Env file, not the scene.dat itself. In the Env files is the colour of the sea and sky

The game has different possible colours for Atlantic, Mediterranean and Arctic, but they are only used in the single missions (Code bug), not in the campaign. SHCommander takes one old mod -I think from Markhimov- and replaces the Atlantic colours with Mediterranean colours when you play 23rd or 29th Flotilla careers. Of course it will work the same with any other environment file you give it, SH3 commander is flexible enough, but so far I don't know that anybody has done more similar tweaks for it.

As much as we love SH3 Commander, I feel it is still largely underused in its potential... probably our fault to concentrate in modding the game itself, instead of paying attention to things that are much better under our control, as the SH3C features
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