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Old 01-07-10, 11:49 AM   #1
Tarnsman
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Someone call a modder!! Is there a modder in the house!!!
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Old 01-07-10, 01:05 PM   #2
EgoApocalypse
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Quote:
Originally Posted by Tarnsman View Post
Someone call a modder!! Is there a modder in the house!!!
Haha couldnt of said it better, should be interesting.
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Old 01-07-10, 01:44 PM   #3
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This stelite map of situation is simply disguisting.


Even more on periscope view.


Perscope looks worse than GWX SH3.


It seems that after Ghost Recon and Rainbow Six series... it's SH5 turn to be arcade surprise by Ubi
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Old 01-07-10, 03:04 PM   #4
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It's fairly obvious that the game in that video is played with a very low realism level. While I don't like the map appearence, and the Windows 7 style icons/dials for torpedos, rudder, speed, etc. I believe the map wil be entirely optional and the icons/dials are if not placeholders, easily moddable. All in all, we have a periscope view that is surrounded exclusively by black background, which is exactly what you see in real life when looking through a binocular/telescope/periscope. The reticle is incorrect, but the Devs have already said that it is fully moddable, as it is no longer hardcoded but instead stored in an external file. For me (And I'm a realism nut) a black background and the ability to put in a realistic reticle fills the bill completely
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Old 01-07-10, 03:15 PM   #5
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I guess they decided not to put a realistic reticle because most newcommers would too much lost with it. I mean they wouldn't figure out how it's suppose to work and, "most important" to UBI, it wouldn't look like the idea of a periscope reticle every no uboats connoisseurs have in their mind. They would be too much "suprised"
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Old 01-07-10, 08:33 PM   #6
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I guess they decided not to put a realistic reticle because...
please pardon my ignorance but... what?
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Old 01-07-10, 09:20 PM   #7
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The bearing ring in the scope is STILL not in 1 degree increments. These guys just dont learn a thing.

Me thinks there will be many a letdown simmer out there when SH5 hits the stores.
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Old 01-07-10, 04:56 PM   #8
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Quote:
Originally Posted by Adriatico View Post
This stelite map of situation is simply disguisting.


Even more on periscope view.


Perscope looks worse than GWX SH3.


It seems that after Ghost Recon and Rainbow Six series... it's SH5 turn to be arcade surprise by Ubi
omg You are so right about the ghost recon and rainbow six thing. It was a great game . Untill to port it to consoles perminatly. Behold there died the rainbow six series. Actually rainbow six lockdown was allready to arcady. They removed the planning phase! Arrrgghh! Dont let this happend to sh-5
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Old 01-07-10, 08:18 PM   #9
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I am concerned about is the splash of the periscope .Hope SH5 has the periscope of the splash.
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Old 01-08-10, 04:24 AM   #10
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Quote:
Originally Posted by Adriatico View Post
It seems that after Ghost Recon and Rainbow Six series... it's SH5 turn to be arcade surprise by Ubi
I have bad feeling about SH5, too. From what we seen, this game might end up as epic fail of SH series.
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Old 01-08-10, 05:07 AM   #11
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I don't know, the layout of the screen seems counter-intuitive to me. Having the main view on the right and the controls so far on the left means that a right hander--arguably the majority of players-- has some awkward hand-eye coordination to overcome.

The previous "everything-just-to-the-right-of-periscope" approach is much more intuitive, requires less hand-eye coordination and certainly less movement of the eyes between screen objects. Check it out for yourself on the smaller image above. Can you (as in you, the reader, not you, anyone above) maintain focus on the right of the screen while setting the controls? Then imagine if the image was full size.

Then repeat with the current SH3 interface and see which one requires less mouse and eye movement.

Other than that I've no concern with the blandness of it; it contains all I think I'd need. Of course, on my copy, the event camera and the vomit coloured thing behind it would never be seen.
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Old 01-08-10, 06:48 PM   #12
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Perhaps the window objects can be dragged in different positions.


the map and event camera have the controls to hide and move

and what would mean the cross whit arrows ?? <--->
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Old 01-08-10, 08:01 PM   #13
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The SH5 interface developer wrote this here

Quote:
Originally Posted by maerean_m View Post
I think this is the first time that this is being mentioned (anywhere): big parts of the interface are being scripted, so there will be some quality modding on the interface (the kind of quality that can be seen in World of Warcraft mods).

The syntax being used is the one from Python.
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Old 01-11-10, 01:54 PM   #14
paul_kingtiger
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There's a lot of speculation going on here. People are assuming this screen shot is the final version that will be in game. Also assuming that this is the only view avalable and won't be affected by the realism / difficulty settings.

Judging be SH2 and 3 I think they will.

I'm holding off until I see the finished thing, but I'm confident it will be a great game, which the modders will turn into a legendary game.
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Old 01-11-10, 03:46 PM   #15
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Quote:
Originally Posted by paul_kingtiger View Post
There's a lot of speculation going on here.

while i think we all will agree there is too much speculation and people shouldnt be judging this based on this speculation, there isnt much else we can do so we cant help ourselves.

as for expecting what we see to be how it is i think at this point "nothing" is being changed anymore and all they are doing at this point is the final corrections of bugs glitches and errors so what you see should be and IMO will be what your getting.

but im sure after a few patches things being complained about will be addressed
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