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Old 01-07-10, 10:14 AM   #1
Sailor Steve
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And where do we get these other scene.dat files? I jus' gots to know!

Honestly, this sounds like a cool thing.
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Old 01-07-10, 02:21 PM   #2
Jimbuna
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Originally Posted by Sailor Steve View Post
And where do we get these other scene.dat files? I jus' gots to know!

Honestly, this sounds like a cool thing.
I'd be interested too because all I do is change the values to suit from the campaign files to determine the weather conditions I prefer eg: basic GWX3.0

Fog=1
FogRand=0
Clouds=1
CloudsRand=0
Precip=0
PrecipRand=0
WindHeading=0
WindSpeed=4.000000
WindRand=0
WeatherRndInterval=5
SeaType=0
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Old 01-07-10, 04:21 PM   #3
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Quote:
And where do we get these other scene.dat files? I jus' gots to know!

Honestly, this sounds like a cool thing.
I just did it for private use. It's actually a very easy setting in the scene.dat, takes only 5 minutes to do with Silent Editor, and doing it for every environment mod out there would be a nightmare.

Simply open scene.dat in Silent Editor and go to:

6:Node Sky-->13 EnvSim-->14EnvSim--->Wind--->WindspeedChangeSpeed.

Setting the wind change speed to zero will ensure you have a constant wind during all the time, which will be the one in your campaign layers (GWX by default 4m/s). You can also set the fogchange speed to zero and thus see no fog at all during your patrol.

If you want to have smaller waves in 15m/s wind, then simply go in the same path:

6:Node Sky-->13 EnvSim-->14EnvSim--->Wind-

To wave properties and copy the values for scale from node 2 (8 to 14 m/s waves) to node 3 (15 m/s waves) and you will have at most waves of that size.

You can actually customize a lot the weather playing with those combinations, deciding if you want fog & rain to appear or not, the maximum size of the waves etc. Add to this the ability to change the clouds for any others you want (By changing the TGA file in the Misc folder), and you can have custom weather that goes from mild to rough, or from rough to hurricane-like.

Or simply fully fixed weather, by selecting

6:Node Sky-->13 EnvSim-->14EnvSim--->UseCotrollersWeatherData to TRUE

you override any setting in the campaign files and can put a fixed weather pattern directly in the scene.dat. This works very well if you want to have a fixed good weather with, say, 4-7 m/s wind, no rain, no fog. Ideal for patrolling in the Caribbean.

I also discovered that you can swap scene.dat files during saved games. So you can have one scene.dat with variable weather when you depart base and cross the atlantic, save when you arrive at your patrol area in the Caribbean and load the fixed good weather file, then save before returning home and reloading the original random weather file.

Combinations are endless ... that's why offering it as a mod is not probably wirth it.

BTW Manos EnvPro3 already has the smaller waves for 15m/s wind, so you can still patrol and hunt even if the weather is stuck at rough.
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Old 01-07-10, 04:23 PM   #4
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Oh I forgot: Theoretically (Jaesen Jones will know better) you could place those customized scene.dat files in SH3 Commander and have it put automatically the correct weather for you depending on your flotilla (F.e. Mediterranean). I'm not sure if it can be coarsed to do it according to the assigned patrol area and time of year
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Old 01-07-10, 05:01 PM   #5
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That's intersesting Hitman, Personally speaking I've never had to adjust the scene.dat but I must admit my results are not always as far reaching as you are describing...cheers
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Old 01-07-10, 08:05 PM   #6
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Thanks Hitman,

That is very good information that I will have try it myself.

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Old 01-31-10, 12:31 PM   #7
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Originally Posted by Hitman View Post
Oh I forgot: Theoretically (Jaesen Jones will know better) you could place those customized scene.dat files in SH3 Commander and have it put automatically the correct weather for you depending on your flotilla (F.e. Mediterranean). I'm not sure if it can be coarsed to do it according to the assigned patrol area and time of year
SH3commander already adds a scene dat in when you are in any of the med flotillas - not sure if he did if for the black sea too,dont think he did but it was discussed
AFAIK only changes the blue of the sea tho
Nothing else
Its perfectly feasable to change out a dat using the date function - just as you would a ship skin
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Old 02-01-10, 04:58 PM   #8
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Quote:
Originally Posted by Hitman
If you want to have smaller waves in 15m/s wind, then simply go in the same path:

6:Node Sky-->13 EnvSim-->14EnvSim--->Wind-

To wave properties and copy the values for scale from node 2 (8 to 14 m/s waves) to node 3 (15 m/s waves) and you will have at most waves of that size.
Nice little fix. Did the editing to those lines and it works just fine. Doesn't corrupt saved games. But I have a question:

On the line: WindSpeedChangeSpeed= 0.01 can it be increased? If so, what are the results of increasing the varibles by .10±. As it stands now there's usually a change in weather every 2-4 game days (without gross time compression, I rarely go over 128). Trying to get a grip on what the variables mean on these lines and what the increments mean when changing them. Thanks!!
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Old 05-09-10, 04:39 PM   #9
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You can also set the fogchange speed to zero and thus see no fog at all during your patrol.
Does this mean that weather status will be stuck at ''visibility 15km'' thus no change of visibility throughout the patrol?
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Old 05-09-10, 07:57 PM   #10
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I used to have the 'stuck weather' too. But since I've started playing no faster than TC256, and frequently at TC128, I see the weather changing quite a bit.

In fact, the wind direction at times changes around once an hour, with wind speed changing every couple of hours before it settles down and goes stable. But the longest (so far, anyway) I've been stuck without anything changing is two days.
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