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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: Sep 2006
Location: Connecticut
Posts: 2,507
Downloads: 145
Uploads: 0
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The weather model for SHIII is broken. The weather tends to get "stuck", usually with high wind, storm, rain, etc..
This is in the stock program and is un-moddable. I believe the latest version of GWX makes the weather a little more random, but nothing is going to be able to TOTALLY fix the problem. We HAVE discovered a bit of a workaround. We noticed that the weather tends to change roughly every three days of game time. Saving the game, and then reloading it, resets this "timer". So, if say, you're sailing and the weather is perfect with no wind, you save the game when you're out there for two days, and then you exit, and reload your saved game, the timer will reset, giving you another three days of game time of the same weather you had when you saved. This is by no means a 100% as the weather timer DOES vary some for when it changes the weather. Especially the closer you are toward the equator where it changes the weather more frequently. Hope this helps. Maybe some others have some other suggestions as well. Also, if you don't know about it, ALWAYS save while surfaced. There is a major bug that will cause you to plunge to the bottom of the ocean when you restart if you save while under water. Also, if you're using the GWX mod, don't save anywhere near a base as it will cause all the ships in the base to crash and burn when you restart.
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#2 | |
Watch
![]() Join Date: Aug 2009
Location: Kissimmee, FL.
Posts: 19
Downloads: 1
Uploads: 0
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I'm not using any mods though. Edit: Is it also bugged in Silent Hunter 4? Last edited by Spunky48; 01-06-10 at 11:59 PM. |
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#3 |
中国水兵
![]() Join Date: Oct 2009
Posts: 280
Downloads: 35
Uploads: 0
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One thing I have read here on these forums and seen in game is that the weather tends to get stuck less often when when you keep the time compresion no higher than 128. This will also make encounters with the enemy more frequent it seems.
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#4 | |
GWX Project Director
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Saving near any campaign scripted or random layer AI unit in SH3 will cause it to lose its waypoints and travel in a straight line. |
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#5 | |
Ocean Warrior
![]() Join Date: Sep 2006
Location: Connecticut
Posts: 2,507
Downloads: 145
Uploads: 0
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#6 |
Ace of the Deep
![]() Join Date: Mar 2007
Location: Cambridgeshire - UK
Posts: 1,128
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Que the obligatory "It's been stormin' for three months!!!!" lol.
Weather is a bit strange in SHIII, but there is nothing we can do about it really ![]()
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![]() _______________________________________________ System Spec: Intel Core 2 Duo 2.4Ghz | 4Gb Corsair XMS2 Dominator DDR2 PC-2 6400 RAM | XFX GeForce 8800GTS 640mb PCI-E | Creative X-fi sound card | 250Gb HDD | Rest In Peace Dave, you will be missed. |
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#7 |
Ace of the Deep
![]() Join Date: Dec 2007
Location: Portugal
Posts: 1,093
Downloads: 267
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My aproach to the game i consider heavy heather a true ally...except the the heavy fog in some aproaches like in the earlier of the war...because with out radar its very dificult to follow a contact at the surface!
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"There is three kinds of man: the living, the death, and those who are at Sea." Plato |
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#8 |
Captain
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Weather in the North Atlantic really did suck most of the time.
All commanders should take the time to enjoy "Bloody Winter" by John M. Waters to get a real taste of what the boats, escorts and merchants had to deal with. ![]()
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"Noch und Noch" Prowling the Nord Atlantik with GWX 3.0. |
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#9 |
Pacific Aces Dev Team
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So far the best solution I have found is to have different scene.dat files that I enable/disable depending on where I'm going to patrol. If I'm going to patrol in the North Atlantic, I use one that allows random weather (which will tend to go to 15 m/s) but with the waves size smaller than standard and fog disabled. That gives me consistent rough weather, but not unplayable at all. For tropical patrol areas I use one with fixed wind speed. Clouds change, rain comes and goes, but you never get a storm.
NYGM also comes with modifications incorporated to the campaign files that increase the chances and periods of good weather.
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One day I will return to sea ... |
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