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#1 |
Seaman
![]() Join Date: Dec 2009
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I´m not quite sure, but shouldn´t disabling duds disable other types of malfunctions too?
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#2 |
Rear Admiral
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Torpedoes running deep is not a malfunction rather it is the results of erronious test data.
This on the other hand would be a malfunction http://www.viddler.com/explore/failb...os/383/22.756/ They work better when set shallow anyhow ![]()
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Follow the progress of Mr. Mulligan : http://www.subsim.com/radioroom/showthread.php?t=147648 Last edited by SteamWake; 01-06-10 at 01:44 PM. |
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#3 |
Stowaway
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set for contact fuses and always use minimum depth setting and you'll be ok
keel shots are a waste of time early in the war because of the above mentioned issues. once the torpedo issues are fixed then you can use keel shots but not before or your just playing the lottery |
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#4 | |
Seaman
![]() Join Date: Dec 2009
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![]() Quote:
b) I´m the wrong guy to argue semantics with. Malfunction comes from male fungor (lat.) which directly translates to (to) work badly. A torpedo running deep works badly so it´s a malfunction, no matter what the reason is. c) If you want to contribute load up TMO and see if the MK14s won´t run deep 99% of the time when you disable duds in the realism settings. ![]() |
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#5 | |
Stowaway
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![]() Quote:
so when he replied he was refering to the fact that it wasnt a "malfunction" but rather an "idiotic mistake" that caused the torpedos to have this error. |
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#6 |
Watch Officer
![]() Join Date: Dec 2009
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I think it sounds like a malfunction caused by an idiotic human error.
How's that for diplomacy? I guess I'll just have to turn duds off. I don't really mind having duds on. There's a certain bit of anticipation I like when the torpedo is about to hit... "Is it going to work... is it going to work?" . . . *BOOM!* "WOO HOO!!!" But if I know the torpedoes are programmed to miss every time on certain ships, even with a perfect shot, that kinda takes the fun out of it for me. Duds off for me then. As soon as I get done with this patrol, that is.
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#7 |
Seaman
![]() Join Date: Dec 2009
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You could also edit the torpedos_us.sim. It´s pretty easy.
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#8 |
Watch Officer
![]() Join Date: Dec 2009
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torpedoes_us.sim
Found the file. What do I edit it with? I tried notepad and it was a bunch of jargon.
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