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Old 01-06-10, 12:50 PM   #1
MoN
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I´m not quite sure, but shouldn´t disabling duds disable other types of malfunctions too?
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Old 01-06-10, 01:15 PM   #2
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Torpedoes running deep is not a malfunction rather it is the results of erronious test data.

This on the other hand would be a malfunction

http://www.viddler.com/explore/failb...os/383/22.756/

They work better when set shallow anyhow
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Last edited by SteamWake; 01-06-10 at 01:44 PM.
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Old 01-06-10, 02:02 PM   #3
Webster
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set for contact fuses and always use minimum depth setting and you'll be ok

keel shots are a waste of time early in the war because of the above mentioned issues. once the torpedo issues are fixed then you can use keel shots but not before or your just playing the lottery
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Old 01-06-10, 02:15 PM   #4
MoN
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Quote:
Originally Posted by SteamWake View Post
Torpedoes running deep is not a malfunction rather it is the results of erronious test data.

This on the other hand would be a malfunction

http://www.viddler.com/explore/failb...os/383/22.756/

They work better when set shallow anyhow
a) I´m just trying to help.

b) I´m the wrong guy to argue semantics with.
Malfunction comes from male fungor (lat.) which directly translates to (to) work badly. A torpedo running deep works badly so it´s a malfunction, no matter what the reason is.

c) If you want to contribute load up TMO and see if the MK14s won´t run deep 99% of the time when you disable duds in the realism settings.

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Old 01-06-10, 02:34 PM   #5
Webster
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Quote:
Originally Posted by MoN View Post
a) I´m just trying to help.

b) I´m the wrong guy to argue semantics with.
Malfunction comes from male fungor (lat.) which directly translates to (to) work badly. A torpedo running deep works badly so it´s a malfunction, no matter what the reason is.

c) If you want to contribute load up TMO and see if the MK14s won´t run deep 99% of the time when you disable duds in the realism settings.

what steamwake was saying, although he didnt put it in context very well, was that in real life the US used dummy warheads to test the torpedos but they were lighter than real warheads so after they had the torpedos working correctly with the lighter dummy warheads they sent them to war with the heavier warheads and they all ran much deeper than they were set to. (image that lol)

so when he replied he was refering to the fact that it wasnt a "malfunction" but rather an "idiotic mistake" that caused the torpedos to have this error.
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Old 01-06-10, 03:34 PM   #6
jerm138
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I think it sounds like a malfunction caused by an idiotic human error.
How's that for diplomacy?

I guess I'll just have to turn duds off.
I don't really mind having duds on. There's a certain bit of anticipation I like when the torpedo is about to hit...

"Is it going to work... is it going to work?"

. . . *BOOM!*

"WOO HOO!!!"

But if I know the torpedoes are programmed to miss every time on certain ships, even with a perfect shot, that kinda takes the fun out of it for me.

Duds off for me then.

As soon as I get done with this patrol, that is.
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Old 01-06-10, 04:16 PM   #7
MoN
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You could also edit the torpedos_us.sim. It´s pretty easy.
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Old 01-06-10, 05:27 PM   #8
jerm138
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torpedoes_us.sim

Found the file. What do I edit it with? I tried notepad and it was a bunch of jargon.
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