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Old 01-03-10, 11:43 PM   #1
magic452
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The constant bearing methods (lead angle) described here were developed by various members of the forum and I don't know if any were used in the war.
Some of the history buffs here could answer that better than I.

For my money I would say that the TDC/PK is the most realistic.
Constant bearing is by far the most accurate.

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Old 01-04-10, 12:21 AM   #2
Bubblehead1980
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TDC/PK is the historically accurate way to fire torpedos and to me, the easiest.Some have trouble with it and use other methods.The historical way works for me so I use it.
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Old 01-04-10, 01:38 AM   #3
Armistead
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Learn them all over time, you'll find yourself in situations where you'll prefer one over the other. All the real skippers used some different methods or a combination of them.

O'Kane is my favorite by far. I mostly shoot by sonar, so it works great, plus good way to shoot in storms when you can't see.
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Old 01-04-10, 12:36 PM   #4
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Quote:
Originally Posted by Armistead View Post
Learn them all over time, you'll find yourself in situations where you'll prefer one over the other.
Seconded. Have as many tricks in your bag as possible.

Last edited by sergei; 01-04-10 at 02:31 PM.
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Old 01-04-10, 04:14 PM   #5
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Quote:
Have as many tricks in your bag as possible.
this
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Old 01-05-10, 08:04 AM   #6
Rockin Robbins
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Reminds me of a stickied thread buried around here somewhere...
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Old 01-05-10, 10:39 AM   #7
cbrown
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Okay I have been trying to sink the cruiser in sub school #3 using 90 degree approach and I keep missing ahead.


I use 12 kts as target speed, send it to the TDC, max out the range, select 10 degree lead angle, set the Aob to 080 (090 minus 10 deg lead angle). I open all doors and set speed to high.

My course is 000 and as the target crosses 350, I shoot EVERYTHING as the target passes from its bow to its stern. As I check the attack map, all of the torpedoes miss ahead.

What did I do wrong? Should I have shot as the target crossed 000 on the periscope instead of 350 or leave the Aob at 090?

Any suggestions? I was using O'Kane attack crib notes as reference.

Thanks
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Old 01-28-10, 08:11 PM   #8
mobucks
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the tutorial "simplified manual targeting 100% realism" on this site somewhere i been using has been working 100% of the time so far, even when i feel such a noob since i only start playing a week ago i always fire and am quite sure it will miss, i hear "torpedo impact"

yay.

the guide requires hitting pause to set up AOB/do some math, but i live with it if i keep getting hits like this, even with TMOs duds i still have a very high success rate.
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Old 02-01-10, 01:41 PM   #9
I'm goin' down
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Mobucks--you are on the same path that I followed re manual targeting. Once you learn how to plot the target's true course (it is easy), I recommend downloading the Easy Aob mod. The mod will enable you to pull off attacks at various angles without doing the math required in Hitman's tutorial. It was runner up to mod of the year, and is state of the art subsim technology.

And if you want to blow your mind, download gutted's Solution Solver program and watch his tutorials. It took me a while to figure out, but it was worth it.
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Old 02-01-10, 06:02 PM   #10
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Default Torpedo Impact!

The tutorials of RRobbins OKane follies and Werners TDC tutorial finally lit my light bulb. It boils it down to a level of simplicity even my feeble brain can grasp.

If you watch Werner walk you thru a setup with just a fictional target, you can see how the upper dial shows target heading. Lower dial, your heading.

And calculating AOB becomes a no brainer. Obviously, if the target is at 90' relative, the AOB is 90' too. It's very proportional in that if the ship is at say 075' relative, then the AOB is 15' less than 90'

I always try to do a solution at 45' relative and a couple final ones around 15' relative. Be ready to shoot at 10' if the target is less than 15kts. Most ships are slow. Warships move out, though.

Always lock your scope when able and enter range and bearing last.

This works out to be the quickest and simplest way to set up OKane or Cromwells method. I have bagged some tonnage doing that and now am ready to learn to do a sonar/hydrophone only blind shot.
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Old 02-01-10, 06:47 PM   #11
capthelm
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utube vids on manual attacking?
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my SH5 lighting mod http://www.youtube.com/watch?v=LkM5k8SXpWo
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Old 02-04-10, 10:36 PM   #12
CH3NO2
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lol, none of them have worked for me so far. Two patrols and 48 torps and what sounded like one hit. Setting sail from Pearl to try again.
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Old 02-05-10, 12:22 AM   #13
magic452
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CH3NO2 Next time you contact a target save the game and reshoot the same situation over again and you will no doubt find what you may be doing wrong.

Use the external cam to see where your torpedoes go and that might shed some light on any problems with your firing solution. Some of your misses might be just torpedoes running to deep, if you have duds on.

Are you playing with map contacts on or off?

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