![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Sea Lord
![]() Join Date: Sep 2007
Location: Reno Nevada USA
Posts: 1,860
Downloads: 85
Uploads: 0
|
![]()
The constant bearing methods (lead angle) described here were developed by various members of the forum and I don't know if any were used in the war.
Some of the history buffs here could answer that better than I. For my money I would say that the TDC/PK is the most realistic. Constant bearing is by far the most accurate. Magic
__________________
Reported lost 11 Feb. 1942 Signature by depthtok33l |
![]() |
![]() |
![]() |
#2 |
Navy Seal
![]() |
![]()
TDC/PK is the historically accurate way to fire torpedos and to me, the easiest.Some have trouble with it and use other methods.The historical way works for me so I use it.
|
![]() |
![]() |
![]() |
#3 |
Rear Admiral
![]() |
![]()
Learn them all over time, you'll find yourself in situations where you'll prefer one over the other. All the real skippers used some different methods or a combination of them.
O'Kane is my favorite by far. I mostly shoot by sonar, so it works great, plus good way to shoot in storms when you can't see. |
![]() |
![]() |
![]() |
#4 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
|
![]()
Seconded. Have as many tricks in your bag as possible.
Last edited by sergei; 01-04-10 at 02:31 PM. |
![]() |
![]() |
![]() |
#5 | |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#6 |
Navy Seal
![]() |
![]()
Reminds me of a stickied thread buried around here somewhere...
![]()
__________________
Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
![]() |
![]() |
![]() |
#7 |
Swabbie
![]() Join Date: Jun 2004
Posts: 9
Downloads: 4
Uploads: 0
|
![]()
Okay I have been trying to sink the cruiser in sub school #3 using 90 degree approach and I keep missing ahead.
I use 12 kts as target speed, send it to the TDC, max out the range, select 10 degree lead angle, set the Aob to 080 (090 minus 10 deg lead angle). I open all doors and set speed to high. My course is 000 and as the target crosses 350, I shoot EVERYTHING as the target passes from its bow to its stern. As I check the attack map, all of the torpedoes miss ahead. What did I do wrong? Should I have shot as the target crossed 000 on the periscope instead of 350 or leave the Aob at 090? Any suggestions? I was using O'Kane attack crib notes as reference. Thanks |
![]() |
![]() |
![]() |
#8 |
Seasoned Skipper
![]() Join Date: Jan 2010
Posts: 713
Downloads: 209
Uploads: 0
|
![]()
the tutorial "simplified manual targeting 100% realism" on this site somewhere i been using has been working 100% of the time so far, even when i feel such a noob since i only start playing a week ago i always fire and am quite sure it will miss, i hear "torpedo impact"
yay. the guide requires hitting pause to set up AOB/do some math, but i live with it if i keep getting hits like this, even with TMOs duds i still have a very high success rate. |
![]() |
![]() |
![]() |
#9 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
|
![]()
Mobucks--you are on the same path that I followed re manual targeting. Once you learn how to plot the target's true course (it is easy), I recommend downloading the Easy Aob mod. The mod will enable you to pull off attacks at various angles without doing the math required in Hitman's tutorial. It was runner up to mod of the year, and is state of the art subsim technology.
And if you want to blow your mind, download gutted's Solution Solver program and watch his tutorials. It took me a while to figure out, but it was worth it. |
![]() |
![]() |
![]() |
#10 |
Mate
![]() Join Date: Nov 2009
Posts: 51
Downloads: 29
Uploads: 0
|
![]()
The tutorials of RRobbins OKane follies and Werners TDC tutorial finally lit my light bulb. It boils it down to a level of simplicity even my feeble brain can grasp.
If you watch Werner walk you thru a setup with just a fictional target, you can see how the upper dial shows target heading. Lower dial, your heading. And calculating AOB becomes a no brainer. Obviously, if the target is at 90' relative, the AOB is 90' too. It's very proportional in that if the ship is at say 075' relative, then the AOB is 15' less than 90' I always try to do a solution at 45' relative and a couple final ones around 15' relative. Be ready to shoot at 10' if the target is less than 15kts. Most ships are slow. Warships move out, though. Always lock your scope when able and enter range and bearing last. This works out to be the quickest and simplest way to set up OKane or Cromwells method. I have bagged some tonnage doing that and now am ready to learn to do a sonar/hydrophone only blind shot. |
![]() |
![]() |
![]() |
#11 |
Captain
![]() Join Date: Jan 2004
Posts: 522
Downloads: 32
Uploads: 0
|
![]()
utube vids on manual attacking?
__________________
![]() "One torpedo ... one ship" my SH5 lighting mod http://www.youtube.com/watch?v=LkM5k8SXpWo my SH5 audio mod http://www.youtube.com/watch?v=CIN5RHeL8B8 |
![]() |
![]() |
![]() |
#12 |
Swabbie
![]() Join Date: Dec 2009
Location: Owensboro, Ky.
Posts: 9
Downloads: 50
Uploads: 0
|
![]()
lol, none of them have worked for me so far. Two patrols and 48 torps and what sounded like one hit. Setting sail from Pearl to try again.
|
![]() |
![]() |
![]() |
#13 |
Sea Lord
![]() Join Date: Sep 2007
Location: Reno Nevada USA
Posts: 1,860
Downloads: 85
Uploads: 0
|
![]()
CH3NO2 Next time you contact a target save the game and reshoot the same situation over again and you will no doubt find what you may be doing wrong.
Use the external cam to see where your torpedoes go and that might shed some light on any problems with your firing solution. Some of your misses might be just torpedoes running to deep, if you have duds on. Are you playing with map contacts on or off? Magic
__________________
Reported lost 11 Feb. 1942 Signature by depthtok33l |
![]() |
![]() |
![]() |
|
|