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Old 01-02-10, 11:15 AM   #1
Djanico
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Originally Posted by Jten View Post
RFB 2.0 is excellent, the good has only got better, even if I had to go back and re-edit my sampans and fishing boats to half armor values so my 20mm can again penetrate wood.

Jten PLEASE PLEASE show me how to do this.. last night it pissed me off i shot 5 shells into one an it didnt even PHASE it lol
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Old 01-02-10, 12:13 PM   #2
Bubblehead1980
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Anyone else have lag when in conning tower view, when the SJ radar is on? Also heavy lag when looking at radar scope as well as sonar.when radar is off, no lag.Any ideas?

Fresh install of SH 1.5
RFB 2.0, RSRD As mentioned in other post, very strange since never had trouble running SH or any mod before, PC is good to go for games.
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Old 01-02-10, 12:24 PM   #3
sergei
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I have applied the patch and the map markings for visual contacts have been restored.
However, I have no lines on the map to denote sound contacts.

It's not a problem. I have made a little mod that restores the sound contact lines, and will upload it to subsim.

Before I do, I just wanted to make sure that my install in working as designed (ie. visual contacts marked, but no hydrophone lines), otherwise I have made a mod for a screwed up install!

EDIT: tell you what, I'll upload the mod, but remove it if it is not needed

Last edited by sergei; 01-02-10 at 01:21 PM.
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Old 01-02-10, 04:32 PM   #4
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Originally Posted by Djanico View Post
Jten PLEASE PLEASE show me how to do this.. last night it pissed me off i shot 5 shells into one an it didnt even PHASE it lol
What caliber of deck gun was it, and were you shooting at the waterline? It does make a difference.
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Old 01-02-10, 05:58 PM   #5
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Default Planesmen

I've given some thought to the issue of no planesmen being present except at GQ, and I think I've found a good solution:



In regards to the image above, I've removed six slots from Hogan's Alley and added six slots to the control room (the last two columns). The idea is that, the player can now move two men from each bridge watch to man the dive planes and the rest as described in the manual.

Thoughts, comments?
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Old 01-02-10, 07:51 PM   #6
Nbjackso
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Originally Posted by LukeFF View Post
I've given some thought to the issue of no planesmen being present except at GQ, and I think I've found a good solution. . . I've removed six slots from Hogan's Alley and added six slots to the control room (the last two columns). The idea is that, the player can now move two men from each bridge watch to man the dive planes and the rest as described in the manual.

Thoughts, comments?
Regarding the crew in the CR, I have always thought the sailors manning the switchboard and the ballast manifold were never necessary. Why not use their spots for the planesmen. However, now that the switchboard looks like it does something, maybe have one planesman manning the depth controls and leave the guy at the switchboard during normal steaming ops. I must insist that during GQ all stations be manned. (I just love a crowded sub).
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Old 01-02-10, 08:05 PM   #7
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Personally I like the idea, need two slots open for dive planes.In stock I remember gar/tambors would have one sailor sitting at dive planes when placed in slots, looked damn silly, very important station that needs to be manned.I always move most of my deck watch into the control room when I dive anyway.Sure it can be a pain but from everything I read the control room was not fully manned on each watch, the OOD and lookouts slid down the ladder and took out.Chief on watch prob began the process by opening vents and all.

Even in current RFB, only diving officer and helm station stays manned, when I dive, order dive and quickly place the deck watch inside, move the OOD to the conning tower.Sounds picky but just how I have always operated, gives something to do since all one has to do in dive is hit the D key.
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Old 01-02-10, 08:16 PM   #8
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Great job RFB team a big improvement over the previous version,I think i found an issue with the Terusuki escorts,their dead charges rack in the back of the ship are missing, so they just hover all over unable to attack,this happen in campaign mode march 1943 , a bug maybe ?
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Old 01-02-10, 08:37 PM   #9
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@LukeFF and all

RFB2.0 is now ready from SHMF too:
http://www.silenthuntermods.com/foru...php?board=35.0

And you may add this link to the front post.
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Old 01-03-10, 12:22 AM   #10
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Great job RFB team a big improvement over the previous version,I think i found an issue with the Terusuki escorts,their dead charges rack in the back of the ship are missing, so they just hover all over unable to attack,this happen in campaign mode march 1943 , a bug maybe ?
Are you using any mods other than RFB?
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Old 01-03-10, 12:40 AM   #11
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Originally Posted by Bubblehead1980 View Post
Personally I like the idea, need two slots open for dive planes.In stock I remember gar/tambors would have one sailor sitting at dive planes when placed in slots, looked damn silly, very important station that needs to be manned.I always move most of my deck watch into the control room when I dive anyway.Sure it can be a pain but from everything I read the control room was not fully manned on each watch, the OOD and lookouts slid down the ladder and took out.Chief on watch prob began the process by opening vents and all.
That's pretty much how it worked in reality. From all of my research, this is how I gather the conning tower and control room watches worked:
  • Sonar: the WCA sonar unit was typically not manned while on the surface, unless the CO ordered otherwise. When submerged, one man would man the right-hand set of controls. At GQ, a second man would man the left-hand set of controls.
  • Radar: SJ radar was manned on the surface only or at radar depth.
  • The Junior Officer of the Deck (JOOD) was stationed either in the conning tower or on the bridge while surfaced. Upon submerging the JOOD would assume the role of diving officer and move to the control room, and the OOD would take his place in the conning tower.
  • The helmsman typically steered the boat from the conning tower. From what I can gather, the steering station in the control room was used only in emergencies.
  • The chief petty officer of the watch was typically either CPO or 1st class machinist whose watch station was at the Xmas tree in the control room.
  • As described above, there was an EM at the switchboard and either a machinist or fireman at the ballast controls.
  • The dive planes were manned by the lookouts when either (a) the boat was submerged or (b) the boat was at GQ.
Note that I did not mention anything about the navigator. Contrary to what SH4's interiors show, there was not a chart desk in the control room, at least in the Gato and later boats.
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Old 01-03-10, 06:38 AM   #12
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Are you sure about that Luke? I recall having seen pictures of Balaos with the navigation table clearly present, with a glass surface and illuminated below. Was that an after-war addition, when subs spent more time underwater?

See this: http://www.maritime.org/tour/cr.php?pano=fl

Isn't the charts table what is next to the green table with a rounded porthole (I think that green table is the Gyrocompass)?

In any case, where was the assitant officer that made the plot on a maneuvering board based on the captain's range/bearing estimations as called by the guy who readed the scope bearing vernier/stadimeter? I think he was in the CT, but where?
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Old 01-03-10, 12:25 AM   #13
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Originally Posted by Nbjackso View Post
Regarding the crew in the CR, I have always thought the sailors manning the switchboard and the ballast manifold were never necessary. Why not use their spots for the planesmen. However, now that the switchboard looks like it does something, maybe have one planesman manning the depth controls and leave the guy at the switchboard during normal steaming ops. I must insist that during GQ all stations be manned. (I just love a crowded sub).
The thing is that there was always a man at the switchboard (typically an Electricians' Mate) and at the ballast controls (typically a Machinist's Mate or Fireman). The Kriegsmarine used a similar setup as well, except that they didn't have a separate EM rating.
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Old 01-03-10, 12:38 AM   #14
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I just finished a patrol in the E. China sea in December - I noticed that there was fog/mist pretty much every day, even though the weather was given as clear. I found that the radar operator, even when there are clearly blips to be seen, couldn't report anything.

Pretty much impossible to target anything even though the ship is clearly silhouetted. This also makes convoy attacks nigh on suicidal.
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Old 01-03-10, 04:26 PM   #15
Djanico
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Quote:
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What caliber of deck gun was it, and were you shooting at the waterline? It does make a difference.
Hey Luke, sorry for the late response, im on a Tambor class with the stock 50cal gun. Kinda makes a lil sense now that i think about it but wouldnt it still be able to penetrate wood? just a lil hinsight?


Also, i noticed several of my crewmates got specializations, but they seem out of place for their proffession. Torpedomen with radar specialization? Engineers with Sonar/radar? Sonar with Visual specialization etc.
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