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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
Uploads: 0
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Thanks Luke! Happy New Year to you and the team!
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#2 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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Looks and runs great!
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***THE GENERAL*** Last edited by The General; 01-01-10 at 09:49 AM. |
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#3 |
Swabbie
![]() Join Date: Mar 2009
Posts: 9
Downloads: 64
Uploads: 0
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Was this disabled in 2.0? i know i was able to allow map contact updates on 1.5
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#4 |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
Uploads: 0
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Only briefly tried one of the "Single Missions". I liked "Historical" better, but oh well. I liked the tweaked interiors that I saw (1942 Gato: extra lights on the Sonar panel, and around the control room).
Wanted to ask a question. I enabled a couple of mods which were compatable with the last version. I don't seem to see any problems (Yet) since I don't think these mods conflicted with anything added in 2.0. I may be wrong, so if Luke or anyone else feels there may be a problem, please say so. The mods are: Keldunks tweaks, which included exhaust smoke, and less Limber Hole water streams. Arclight's color filter for the Obs. scope., and the EAX sound mod (forget who the author is). Like I said, I'm useing the versions which were compatable with the previous version of RFB. Also wanted to say I love the new wind sound. I wish someone could fix the problem with the "sound duration". I hate the way sounds, particularly thunder, cuts off abruptly ![]() |
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#5 |
Sonar Guy
![]() Join Date: May 2005
Location: Squaresville, daddy-O.
Posts: 394
Downloads: 186
Uploads: 0
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Looks terrif; wasn't quite ready for no map contacts, but adjusted quickly and managed to sink a large old merchie no problem at all. Not sure how hard it's going to be tracking and sinking at night, though.
Ditto the issue already noted on the small radar blips. Would not the radar operator be able to give bearing and range if asked?
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"Turning enemy ships into marine habitat since 1986!" Mods Loaded:TMO 2.2, RSRDC, MaxOptics, Strategic Map Symbols, Stop The Shouting ![]() OR: RFB, RSRDC, Maxoptics, SCAF, Strategic Map Symbols and the sanity-saving "stop the shouting". |
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#6 |
Mate
![]() Join Date: Oct 2009
Location: Tennessee
Posts: 55
Downloads: 102
Uploads: 0
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No map contacts, 2.0 is coming out of my install. Guess I'll stick with 1.5
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#7 |
Navy Seal
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Downloading 2.0 again, thanks for the hard work and quick fix guys.
As far as no map contacts, well i will try it, will be pain not being able to have a "display" for air contacts but will manage. Perhaps someone out there could whip up a mod for RFB 2.0 that brings back map contacts but in the fashion of TMO, the small black dots instead of the stock style silhouettes.Just a thought. |
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