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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
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I think the real point is that if you visit here every day, then you are probably aware of where these merged posts are, but many like me don't visit here every day. I couldn't see any thread title that would lead me to believe that the video had already been posted, so I posted it. Mookie's thread must have been on page two before a new post put it back on page one. New SH5 In-game footage!!!
We need a sticky thread called something like 'Silent Hunter V new videos and screenshots'. That way, everyone knows where to put any new image or video of the upcoming game. ![]() Last edited by TDK1044; 12-31-09 at 12:26 PM. |
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#2 |
Eternal Patrol
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When I first saw this thread I thought "Don't people ever read these things?" But you're right - it wasn't stickied, and I do come here every single day and read every single thread, so what was obvious to me might easily have been missed by somebody else.
On the other hand, when something like this happens it's so much fun to join in the finger-jabbing and joking. So, on the one hand I apologize, but on the other I still say ![]()
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#3 | |
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
Downloads: 163
Uploads: 5
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Octo-Steve? JCC |
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#4 |
Mate
![]() Join Date: Jan 2010
Location: Poland
Posts: 59
Downloads: 15
Uploads: 0
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It looks like SHV will be game for casual players too. I hope diffiliculty and realism level will be adjustable. Those minimaps, HP bars etc don't looks promissing. Can we get TMO or GWX realism level to SHV instead of it?
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#5 | |
The Old Man
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- campaign files, giving convoys more escorts and making them tougher, more air cover - enemy sensors Both SH3 and SH4 lacked a bit of difficulty in the campaigns. Sensors weren't bad though and the game could prove very difficult at times. Even if the SH3 vanilla campaign will be flawless, there's bound to be mods to make it even more realistic. Sensors should be as simple to mod as they are now. The problem is that depending on enemy sensors, your tactics can change dramatically. It's easy to make it completely unforgiving but I'd rather be able to use the real tactics used in the war. I'm hoping for a layered approach to sensors. In SH3 and SH4 the enemy is stuck in a loop waiting for you to pass certain thresholds. I'd like them to use real sensors this time and even spook themselves through false readings. It would be fun to see the escorts suddenly start attacking empty water because they've passed above a wreck or move away from the convoy because of a tired watchman that thinks he spotted a periscope in rough waters. |
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#6 |
Swabbie
![]() Join Date: Dec 2009
Posts: 7
Downloads: 75
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Oh please may it be that that you can turn off healthbars
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#7 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,825
Downloads: 11
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#8 | |
Mate
![]() Join Date: Jan 2010
Location: Poland
Posts: 59
Downloads: 15
Uploads: 0
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![]() cheers |
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#9 |
Torpedoman
![]() Join Date: Jul 2009
Location: Buenos Aires, Argentina
Posts: 112
Downloads: 17
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the HUD is really... in lack of a better word, horrendous. Looks way too modern, and game-ish, i was expecting something diferent, more like shIII or IV.
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#10 |
Eternal Patrol
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Only two. I just flop back and forth a lot.
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“Never do anything you can't take back.” —Rocky Russo |
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#11 | |
Stowaway
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this forum is getting ready for the release of the sh5 game in only 12 short weeks and part of that preparation is to get back to the strict decission making about what is worthy of being stickied. all of the stickies were cleared out to eliminate the BS threads and general discussion threads that were very popular along with anything old. we wont be stickying anything anymore just based on its popularity so if it is something new that ubi released about the new sh5 game then it will be stickied for a week and then unstickied to stand on its own popularity. the time for stickying just anything has past and threads will now stay or fade away based on their popularity alone. |
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#12 |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
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Subsim's policy regarding sticky threads has always puzzled me. Not to have a sticky thread that shows people immediately where to put any new video footage or screenshots for SHV is madness and is just asking for this kind of chaos to repeat itself.
It's really not that big of a deal, but some folks here get so aggitated when a duplicate post is created....and the solution is so simple. Some might say that the solution is to search thoroughly before posting. Personally, I will always scan page one of the Forum before posting something I think is new, but I'm not going further than that. And if that means that something gets posted that is already part of a merged thread with a title that may not even relate to the new subject matter then so be it. Subsim's sticky policy is the real problem here. Common sense tells you that for the three or four months leading up to the release of any new game, a sticky thread dedicated to screenshots and videos is a must. My two cents, Neal. ![]() |
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#13 | |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,825
Downloads: 11
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Might as well delete my SS account as you seem to say everything thats on my mind, you psychic! ![]() |
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#14 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
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Now for a U boat sim, why does it have pics of fleetboats...
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Task Force industries "Taking control of the world, one mind at a time" |
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#15 |
Pacific Aces Dev Team
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Placeholder ....
because Ubisoft Germany had only an older working copy from Romania for making this monthly Ubi-TV, said Ubi_Marc!
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