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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admiral
![]() Join Date: Jun 2005
Posts: 2,014
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Its already a click fest in SH4 just to do manual targeting. I couldn't imagine adding controls for trim and ballast, this would be way to much to handle during an attack run.
On the other hand if your just stalking and plotting it could serve to ad to the realism. |
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#2 | |
Previously 4Para
![]() Join Date: Sep 2009
Location: Britain
Posts: 609
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__________________
If you cant be a good example, then you'll just have to be a horrible warning! |
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#3 |
The Old Man
![]() Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
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No argument here, way too much clicking and dragging involved to do anything in a hurry. I've often said we need a hotkey command, "set all fish to 25 feet high speed, open all outer doors", rather than having to click and drag and Q each tube individually, wotdahell am I carrying all these crewman around for if I gotta do everything myself, I'll make all you scurvy dogs walk the plank.
![]() For those who are unaware, the external ballast tanks are all or nothing when you dive - you would partially flood the external ballast tanks to get a "decks awash" trim, but when actually diving they're flooded completely, no air in them at all. The trim tanks are inside the pressure hull, those are the ones that are partially filled or emptied to get a trim. US fleet boats also had a negative tank which was normally flooded for quick dives, then "blown to the mark" before reaching periscope depth to get that neutral buoyancy. They also had a bow buoyancy tank that was blown when surfacing to get the bow up in a hurry. Creating full management for all that would probably not really add much fun factor, but taking away the invisible concrete blocks that hold you at 60 feet with zero drift would add realism and be more fun in my opinion. Silent running at 230 feet drifting deeper slowly, here come the depth charges so we can make noise for a few minutes, all ahead flank, pump 500 pounds from the main trim tank to sea. Slow down after the depth charges subside, now we're a little lighter but still can't hold at 1 knot, can we pump out another 200 pounds or so? Not yet, pumps make too much noise, increase to 2 knots and see if we can hold depth at that speed. How are we doing on that after torpedo room bulkhead? 30 more minutes and it's still flooding? Okay, can't run pumps and give them a steady noise to get a bearing on, better a quick blast - blow the after trim tank dry next time one of them tin cans passes overhead. |
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#4 |
Ace of the Deep
![]() Join Date: Jul 2005
Location: Germany's oldest city alive
Posts: 1,066
Downloads: 57
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@Sniper297
Well, I would doubt the Silent Hunter series ever having been a 'submarine simulator'. It has always been rather a wartime simulator as the whole, I think. And a video game on top of that. So they always tried to merge intuitive controls, an interesting campaign, historical accuracy, nice graphics and sound, submarine physics and mechanics into a single piece of software. All that within the time constraints that such a commercial products brings. If they really would emphasis the diving mechanics as you want them to do, they would need to pull some focus from other aspects and the game would stagnate the according parts of it's development. But what they try to do (at least forced by the publisher) is to please a broader audience instead of only the realism freaks. We are still about to see what they really did with the u-boad interior this time. But I guess that a lot of work must have went into getting the animations and behaviour of your ingame crew to make that a realistic (instead of irritating) experience. So, after all its still rather a video game than a extensive simulation (but still pretty deep for a video game nonetheless ![]() You are looking for things that are usually included in mods or specifically dedicated open source projects. The latter ones are interesting because people there have no time limit for their works and can focus on a few points that don't have to appeal to a broad audience. |
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#5 | |
Ace of the Deep
![]() Join Date: Aug 2009
Location: Quebec City
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