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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Apr 2006
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i get your point, but as somone said already, things like experience or being tired in reality wouldnt affect map plotting at all. These are two diffrent things.
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#2 |
Seasoned Skipper
![]() Join Date: Jan 2002
Location: Oslo, Norway
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Another thing is the way of "knowing" your crews skill. When you know your crew ain't experts, you definatly know that the solution you get will be wrong 90% of the time. Due to this you know that you will miss unless you check for a solution yourself. It kinda makes a feature like this useless. It would be cool with a random feature like this but i don't think it would work well gamewise.
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#3 |
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![]() Join Date: Dec 2001
Location: Sweden
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Even if the crew isn't experienced in real combat, they should be well trained and fully capable to what they where trained to do, even on their first mission.
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#4 | |||
Pacific Aces Dev Team
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![]() Quote:
![]() When conducting surface attacks at night it was the IWO who gave the target data to the TDC operator, and the commander simply directed the uboat and payed attention to the tactical situation. But in all submerged attacks, it was the commander who did it all. Quote:
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One day I will return to sea ... |
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#5 |
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![]() Join Date: Nov 2009
Posts: 26
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Getting an accurate range, speed and angle on the bow using only visual aids takes a lot off skill and experience.
Reading and writing down the information gathered takes only one skill: litteracy! I can imagine that crew qaulity might have dropped a bit as the war dragged on. But I don't think the Kreigsmarine dropped the ability to read and write from the list of crew requirements. For the guy making a plot on the plotting table, the folling basic skills are needed: - he needs to be able to hear the bearing and range the captain/XO calls out - he needs to be able to write this information down - he needs to be able to draw said info on the plot table Not exactly rocket science, is it? From there he should easily be able to make a plot. It's something I learned when I was 16 and I learned it one afternoon. No amount of fatigue or inexperience should render him: deaf, blind and unable to hold a pen, ruler and a set of compasses. I think it's reasonable to assume that, since the guy is on the boat, he had training and he actualy passed his exams. And if I, as bearly interested 16 year old, was able to learn to plot on a plotting table in one afternoon; I think it's reasonable to expect a fully trained and qualified u-boot crewmember would be able to do the same, if not a hell of lot better. I raised this point in an earlier post, I don't remember wich one, and got the comment "well, they didn't have radar, so accurate ranging was impossible". That's right, they didn't have radar. They did have a stadimeter and, this is where experience does kick in, they had a good seamans eye. So, with the info gather by the captain (you) or your XO, the assigned crewmember should be able to easily make an accurate plot with the info you gathered for him. Natuarly it follows that: if you got the range and/or (a hell of a lot less likely) the bearing wrong, the plot won't be worth much either. Just my two cents. By the way, I rather liked the way the map was updated in 688i, you mess up your readings, the maps gonna give an accurate representation of your screw up. |
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#6 | |
Navy Dude
![]() Join Date: Jul 2005
Location: Norfolk, VA
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#7 |
Grey Wolf
![]() Join Date: Feb 2009
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Good!
If you as a captain do mistakes (wrong distance measurement, unit type), why your officers are perfect? In SH4 (SH3 too?) was the command (available on surface) "distance to the nearest target" - perfect measurement at 100% difficulty level. ![]() I wish tolerance depends from crew experience and especially weather conditions.
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#8 | |
Watch
![]() Join Date: Nov 2009
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If target is heading 90 degrees true and his speed is 10 knots. One hour later he'll be exactly 10 nautical miles east of his last known position. Again, not exactly rocket science. ![]() Things get a little more interesting off course if the target changes heading and/or speed. |
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