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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#3 |
Mate
![]() Join Date: Oct 2009
Location: Tennessee
Posts: 55
Downloads: 102
Uploads: 0
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I chased a similar type of contact not too long ago and it lead me to the flotsom left from a previous sinking. Some time had passed but I probably had not gotten +20 NM away. I think it's the flotsom making the contact but the SO is the smart one in this situation because he kept reporting "No Sound Contacts". Not so much as a bug but just how the sim works. If a game model (including wreakage) is in the water it will get a green light on the hydrophones. What it needs is a sound effect of things bumping together and splashing as they ride the waves so players who work their own 'phones can tell the different. Probably just a matter of attaching a sound effect file to the model of the flotsom.
'players who work their own 'phones'...does that sound a little kinky? |
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