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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Admiral
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I had to read your posts 5 or 6 times in order to understand what you mean. It's a language problem, my english isn't very good. If I understand correctly, you make 3 different images with salvo labels embedded and which one of these images is shown depends on the number of torpedoes a submarine has. But what about the Type 9 and Type 21? They both have 6 torpedos but different salvo selector labels are required for them... Regarding the Periscope marks: I did not know what you meant with "parent" and "child". But now it's clear. I call them "Group" and "Group member" or "Group Item". Interesting idea. I will test, if it works (if I have the time for it). Do you know a way to remove the unused UZO marks? Or are they hardcoded? Thank you! h.sie |
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#2 |
Captain
![]() Join Date: Mar 2007
Posts: 508
Downloads: 104
Uploads: 0
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Hi. I really like the interface to begin with... kudos to h.sie with the tweaks. They make it even better, IMHO.
I understand h.sie's reluctance to address individual requests, so let me aim this at anyone else who may have some knowledge of how the menu_1024_768.ini works. I'm trying to restore a feature from the original that I found useful... the ability to mouse over that little square black panel (with the icons that indicate silent running mode) in the very lower left corner of the screen, and have the air, fuel battery, etc., gauges pop up. I think it's the same function as the CE Report button. I tried comparing the two ini files but was not able to locate the exact mechanism whereby this was implemented. If anyone know where I should be looking, or could point me to a tutorial or whatever for the ini file, I would be most appreciative. TIA JD |
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#3 |
Admiral
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New version V1.01 available.
New in V1.01 ------------- * Bugfix: Up/Down-slider for messages was hidden by the stations menu and thus useless. * Used much better font for the messages box. * LRT+SRM/LLRT+SRM optional Mods: Made a compatible Addon for Late War Sensors. |
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#4 |
Machinist's Mate
![]() Join Date: Jun 2009
Location: Poland, Bedzin
Posts: 121
Downloads: 209
Uploads: 0
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Thank you h.Sie. I really appreciate your mod.
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#5 |
Stowaway
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@H.sie.
I think i've managed to get this working with DDs latest Open Hatch mod by migrating all the ACM cameras.dat data and command.cfg for the optics into the Open Hatch Fix for OLC Gui. At least the optics display correctly and the scales appear to work correctly. Can you confirm that this is all that is needed ? Do you intend to release a version compatible with the latest OH mod ? My base install is WAC 4.1, Cheers, UG. |
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#6 |
Admiral
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Hi UberGruber,
if you merged all the conflicting files correctly, it should work. the only possible problem could be missing .tga files, which are present in gwx3 but not in wac4. if this case occurs you have to manually take them from gwx and put them into the acm-gui mod...... i do not plan to make big work on this because after more than one year of modding the time has come to play my first career....... h.sie |
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#7 |
Stowaway
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Thanks for the tips....seems to be working fine so far. Like you i've just finished configuring a new install for a new carear. Just about have it as I want it now.
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#8 | |
The Old Man
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About the salvo selectors. You've just spotted a bug in KiUB that so far nobody reported ![]() |
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#9 |
Admiral
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A small update V1.02 is available. Not worth the download because NO functional changes were made. Only some additions to the Documentation (and to the first post of this fred)
* Added karamazovnews description "ACM-GUI-How to use.htm" to Documentation folder. * Added section "Recommended Gameplay- and Realism settings" to the Readme. * Added section "Manual targeting with ACM-GUI" to the Readme. * Added Appendix B: "Measuring speed with U-jagd chrono" to the Readme hope this is the last version.... h.sie |
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#10 | |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
Uploads: 0
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was it possible to upload these changes separately for poor dial up users? THX in advance, SquareSteelBar ![]() |
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#11 |
Admiral
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Hi SSB,
all can be seen in my first post. Greetz, h.sie |
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#12 |
Stowaway
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Hi H.sie,
Well the optics work with WAC etc but not the flag chart or someo of the ESC menus. Do you know which GWX files your version of the mod depends on ? If you could list all the files relevent to your mod but not included in the download then that would be great, I could then make a stab at migrating it to the very accomplished WAC mod. Many thanks, UG |
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#13 |
Admiral
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HI UG,
the flag chart should work, because it's included in the mod. It's called Flaggen_GWX.tga. It's a darkened version of the GWX one. If it does not work, something has been overwritten by later mods?? I'm sorry to say that I'm not planning to make this compatible to WAC because of time and family reasons. But if you tell me about concrete problems, I try to help you. h.sie |
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