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Old 12-22-09, 10:43 PM   #1
Sailor Steve
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WELCOME ABOARD!

Now I hate to be negative, but if you read the GWX manual you will find that they took away the renown for going to your patrol grid, because they didn't think captains should be rewarded for just following orders.

For myself, I don't play it as a game but try to do what they really did, which means I go to my assigned grid and stay there, not for twenty-four hours but for the entire patrol. If that means I don't get much tonnage, well, neither did a lot of them.

Game-wise, though, you're free to do whatever you like, so make the most of it and have fun. You won't get into any trouble at all; the game's not built that way.
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Old 12-22-09, 11:00 PM   #2
kasperl
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Thanks for your quick reply.

I have read the manual of GWX 3.0 and knew that no reward will be given, just want to be sure if there would be any punishment if I act otherwise.

I always love to roleplay in a game with a huge setting, maybe this time I can pretend I am a disobedient uboat captain...
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Old 12-22-09, 11:25 PM   #3
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You didn't hear it from me, but a little bird told me...



Grid AM52!


Quote:
Originally Posted by BrewerAlpha View Post
How long is a patrol? A month? Two weeks. I'm curious, what do you do when you run out of torpedoes?
I play a lot like Sailor Steve, and I head back to base when I run out of torpedoes. My usual patrols are 4 to 6 weeks. I don't use milk cows for torpedo reloads, as historically they were not used as such. Real life commanders would have received one or two torpedoes as a reload from a milk cow, so I don't abuse the system. I will usually run into a convoy or two on my way to/from my patrol grid, so returning with a full load of eels is not usually a problem. That being said, I have indeed come back with an empty bag.

It happens!
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Old 12-22-09, 11:23 PM   #4
BrewerAlpha
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Quote:
Originally Posted by Sailor Steve View Post
For myself, I don't play it as a game but try to do what they really did, which means I go to my assigned grid and stay there, not for twenty-four hours but for the entire patrol. If that means I don't get much tonnage, well, neither did a lot of them.
How long is a patrol? A month? Two weeks. I'm curious, what do you do when you run out of torpedoes?

Quote:
Originally Posted by Sailor Steve View Post
You won't get into any trouble at all; the game's not built that way.
Not yet... just wait until I finish my wharf-side SS firing squad mod.
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Old 12-22-09, 11:42 PM   #5
Sailor Steve
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Quote:
Originally Posted by BrewerAlpha View Post
How long is a patrol? A month? Two weeks. I'm curious, what do you do when you run out of torpedoes?
Two to three weeks in a Type II, six to eight in a Type VII. I've never done a patrol in a type IX, but I understand they could go three months or more.

Quote:
Not yet... just wait until I finish my wharf-side SS firing squad mod.


Actually I wouldn't mind something like that. In SH1 if you didn't perform well enough they would threaten to relieve you of command. I never had it happen, but I usually did better on my next patrol.
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Old 12-23-09, 02:18 AM   #6
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I always go where BDu tells me, following known trade routes there and back. If I'm lucky, I might not make it to the assigned grid before running out of torps due to a hapless convoy I run into. I usually stay in the grid for a week in boots of the VII class and up and then make my way home along the same routes I used to get there, doubling my chances of hitting a convoy. I don't like to travel home torpless so always keep 2 or 3 in reserve for targets of opportunity or self defense.

I also use WB's Renown Replacement so my efforts are rewarded. Find it here:

http://www.subsim.com/radioroom/down...o=file&id=1182
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