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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Grey Wolf
![]() Join Date: Nov 2008
Location: Running silent and deep
Posts: 902
Downloads: 3
Uploads: 0
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#32 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
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Maybe there's a possibilty of "both" a console version "and" a pc version.
Wasn't Blazeing Angels offered by Ubisoft on both platforms ? |
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#33 |
Grey Wolf
![]() Join Date: Nov 2008
Location: Running silent and deep
Posts: 902
Downloads: 3
Uploads: 0
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#34 | |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
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OUCH !!! Didn't know that. Don't have a console. ![]() |
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#35 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
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Can someone please put this on youtube for me or something? Looks like i must wait a freakin lifetime before i reach the 10 minutes before the sh-5 stuff begins. Please someone help me out.
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#36 |
Ace of the deep .
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Its only been made for pc as far as i know . Didnt one of the devs say that somewhere . Wasnt it at the sub gathering or something . They would be playing it on 0% realism i guess .
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#37 |
Electrician's Mate
![]() Join Date: Mar 2007
Location: belgium
Posts: 140
Downloads: 96
Uploads: 0
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As most of you here i don't like the interface, the rest looks awsome
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#38 |
Loader
![]() Join Date: Jul 2003
Location: Nottingham, UK
Posts: 85
Downloads: 58
Uploads: 0
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I don't see any pre-orders for a console version on any website so it can only be for PC's.
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#39 |
Grey Wolf
![]() Join Date: Jan 2002
Location: Holland
Posts: 785
Downloads: 122
Uploads: 0
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Is it possible to pre-release the map:
C:\Program files\Ubisoft\Silent Hunter V\data\Menu So we can start modding the interface before the game is there ![]() |
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#40 | |
Eternal Patrol
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![]() Quote:
![]() I looks pretty cool so far. Hate the tiny periscope though. I want one that fills up the whole screen. I also hope the little map is a click on/off option.
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#41 |
Grey Wolf
![]() Join Date: Jan 2002
Location: Holland
Posts: 785
Downloads: 122
Uploads: 0
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I think we see the most novice - softiest settings. I'm courious what will be seen in 100% realism.
Maybe we get used to the new interface. I agree with Steve about the tiny interface. It doesnot give immersion at all. |
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#42 |
Admiral
![]() Join Date: Jun 2005
Posts: 2,014
Downloads: 26
Uploads: 0
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It looks like they did away with the 2D gauges and now you have to walk up to them to read them, or just reference the digital small ones.
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#43 |
Frogman
![]() Join Date: Sep 2005
Location: Oslo, Norway
Posts: 306
Downloads: 24
Uploads: 0
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"Personality" sounds like an odd choice for a character attribute.
Only thing that maybe makes sense with such a word, is if somehow the captain is judged by how expressive his is as a person. As if being a quiet, and acting seclusive, is somehow deemed bad for morale or whatnot. Maybe a "leadership" attribute would suit better? As in having good or bad success as a commading officer? Where a high leadership attribute, is equal to having success with commanding other people, getting the most out of other peoples performance at work. "Charisma" sound imo more appropriate than "personality", thought charisma sounds abit stale, and probably make for associations to lots of roleplaying games. Where charisma is a common (probably perceived as a less interesting) character attribute. I am thinking that there are perhaps other possibilites as well. Being Norwegian, I don't think that English is really a second language to us. There is probably a limit to what one learn by watching television and browsing the internet ![]() Imo, "personality" might be an interesting topic for when discussing a persons characteristics, but I feel it is out of place to associate "personality" to a simple slider. Or maybe it is spot on. Im abit confused I guess. Last edited by Decoman; 12-22-09 at 03:22 PM. |
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#44 |
Pacific Aces Dev Team
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The periscope reticle is wrong again
![]() ![]() Oh well, as long as all the interface is easily moddable... ![]()
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#45 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
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Man, I really hope the Dev's know what they are doing!
Wasn't that impressed with he stuff i saw. ![]()
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