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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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Ok I've just had a chance to give this a test drive and I am impressed.
Everything very nicely laid out and functional. Plus I really appreciate the optional mods that come optimised for use with the main mod. Depth charge shake, WEPS firing solution, LRT. Exactly the right mix I have been looking for. Outstanding piece of work h.sie ![]() |
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#2 |
Stowaway
Posts: n/a
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Cool....been waiting for this....thanks h.sie
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#3 |
Admiral
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Thanks guys, but keep in mind, that it's not my work. OLC and Mikhayl did the job. I only made some adjustments to fit my personal taste.
@kamarozewnev: Thanks, but I'm tired of modding this GUI. Although I made only some minor adjustments which most people even do not see, it took me 2-3 months to do that. So I think my work ends here. I'll only fix some bugs if there are some? |
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#4 |
Commander
![]() Join Date: Aug 2004
Location: Linkoping, Sweden
Posts: 479
Downloads: 176
Uploads: 0
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Brilliant indeed. I have loved the ACM-mods since they first appeared and with this it can only be better.
Thanks for all the work. ![]() Merry X-mas!!!! /OB
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![]() SHIV:TMo 2.5, RSRD, SCAF OLC, Ralle's modpack SHIV: WDAD, Med Campaign SHIII: GWX3 GOLD, OLCII Gold, ACM-reloaded interface mod, SHIIIcmndr 3.2, Full Realism/DiD SHIII: LSH3 2015 Cold Waters with all bells and whistles Finally SHV but still unmodded and still a noob.... ![]() |
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#5 |
Weps
![]() Join Date: Dec 2009
Location: Averof's bunk
Posts: 357
Downloads: 389
Uploads: 0
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Great job mate. I am facing a minor problem though
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Deep into that darkness peering, long I stood there wondering, fearing, Doubting, dreaming dreams no mortal ever dared to dream before... |
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#6 |
Admiral
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hi nemo,
for me both buttons work. so i bet that parts of this mod have been overwritten by other mods.....perhaps commands_xx.cfg h.sie |
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#7 |
Weps
![]() Join Date: Dec 2009
Location: Averof's bunk
Posts: 357
Downloads: 389
Uploads: 0
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True, true..
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Deep into that darkness peering, long I stood there wondering, fearing, Doubting, dreaming dreams no mortal ever dared to dream before... |
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#8 |
Silent Hunter
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Hello h.sie !
Is there a chance to see some screenshots, before I download it ? ![]() ![]() Best regards, Magic ![]() |
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#9 |
Admiral
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Hi Magic,
see the links in my first post. my additions did not change the optics of the gui very much. h.sie |
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#10 | |
Silent Hunter
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Best regards, Magic ![]() |
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#11 |
Weps
![]() Join Date: Nov 2006
Location: London, England (Usually in a pub...)
Posts: 358
Downloads: 49
Uploads: 0
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Looks great!
Question though, has anyone tried it with Living Silent Hunter V5? ![]() Cheers! ![]() Px3000
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Can you help? : http://www.WSPA.org.uk |
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#12 | |
The Old Man
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#13 | |
Admiral
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I had to read your posts 5 or 6 times in order to understand what you mean. It's a language problem, my english isn't very good. If I understand correctly, you make 3 different images with salvo labels embedded and which one of these images is shown depends on the number of torpedoes a submarine has. But what about the Type 9 and Type 21? They both have 6 torpedos but different salvo selector labels are required for them... Regarding the Periscope marks: I did not know what you meant with "parent" and "child". But now it's clear. I call them "Group" and "Group member" or "Group Item". Interesting idea. I will test, if it works (if I have the time for it). Do you know a way to remove the unused UZO marks? Or are they hardcoded? Thank you! h.sie |
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#14 |
Captain
![]() Join Date: Mar 2007
Posts: 508
Downloads: 104
Uploads: 0
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Hi. I really like the interface to begin with... kudos to h.sie with the tweaks. They make it even better, IMHO.
I understand h.sie's reluctance to address individual requests, so let me aim this at anyone else who may have some knowledge of how the menu_1024_768.ini works. I'm trying to restore a feature from the original that I found useful... the ability to mouse over that little square black panel (with the icons that indicate silent running mode) in the very lower left corner of the screen, and have the air, fuel battery, etc., gauges pop up. I think it's the same function as the CE Report button. I tried comparing the two ini files but was not able to locate the exact mechanism whereby this was implemented. If anyone know where I should be looking, or could point me to a tutorial or whatever for the ini file, I would be most appreciative. TIA JD |
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#15 |
Admiral
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New version V1.01 available.
New in V1.01 ------------- * Bugfix: Up/Down-slider for messages was hidden by the stations menu and thus useless. * Used much better font for the messages box. * LRT+SRM/LLRT+SRM optional Mods: Made a compatible Addon for Late War Sensors. |
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