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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |||
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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![]() Quote:
http://forum.kickinbak.com/viewtopic...hilit=observer Also has far as this comment in your first post Quote:
You asked Quote:
That is not a refusal to help but just a fact that changing the damage model is no small thing. http://www.subsim.com/radioroom/show...postcount=1992 Last edited by lurker_hlb3; 12-20-09 at 07:04 PM. |
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#2 |
Watch
![]() Join Date: Dec 2009
Location: Seville, Spain
Posts: 20
Downloads: 45
Uploads: 0
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Excuse me for any misunderstandig lurker_hlb3, perhaps the reason is because English is not my native language...
![]() Anyway, I've read the post you appointed and it's really difficult to change the model by myself (mainly lack of free time... ![]() Perhaps avoiding some .zon mod files could "evade" the damage system and maintain the "stock" one, or do you think this could break completely the mod? I've tried to add some other mod over yours, but this takes game to CTD or complete fails... Or, anybody knows any mod able to return to stock or change the system without disabling the OM completely? My perfect combination to play SH4 would be, if has not been clearly explained, would be: OPERATION MONSUM WITH OMEGU ![]() Thanks on advance and of course MERRY CHRISTMAS TO ALL OF YOU!!! ![]() |
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#3 | |
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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![]() Quote:
There is no solution for your problem. You have only the following options: 1. Learn to change the damage model to your personnel taste 2. Learn to play OM "as is" 3. De-install OM and play stock SH4 |
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#4 |
Stowaway
Posts: n/a
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couldnt he simply remove the zones.cfg file from the op monsun data folder, it is the key to controlling how ships sink isnt it?
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#5 |
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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#6 |
The Old Man
![]() Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
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Try this:
http://www.subsim.com/radioroom/down...do=file&id=483 Download, extract to a temp folder. Go into Windows Explorer, copy the \Ubisoft\Silent Hunter Wolves of the Pacific\Data\Library\Torpedoes_US.zon to a backup. Switch to the temp folder, copy the Torpedoes_US.zon from either V1, V2, or V3 into the \Ubisoft\Silent Hunter Wolves of the Pacific\Data\Library folder, yes to overwrites. If it don't work, copy the backup file back in to restore it. I'm baffled as to why that would be incompatible with any mod, it's one file that merely changes the explosive force of the torpedo. |
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