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Old 12-20-09, 06:35 PM   #1
lurker_hlb3
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Quote:
Originally Posted by SR-71 View Post
Ok, seems I can discard one solution...

So lurker_hlb3, as creator of the great OM mod ( ), could I ask which parts of your mod are the ones which change the damage system and sinking speed, to try by myself taking them to a more "stock" values? (Other way your mod is excellent, I repeat)

Thanks on advance and greetings
As your about to find out. Changing the Damage Model is no small thing, read this

http://forum.kickinbak.com/viewtopic...hilit=observer



Also has far as this comment in your first post

Quote:
I asked about it in the OM thread, but the mod creator refused to help
.

You asked

Quote:
if there would be some way to change the damage system to get the ships sink faster
and I answered "NO"

That is not a refusal to help but just a fact that changing the damage model is no small thing.

http://www.subsim.com/radioroom/show...postcount=1992

Last edited by lurker_hlb3; 12-20-09 at 07:04 PM.
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Old 12-25-09, 06:29 AM   #2
SR-71
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Excuse me for any misunderstandig lurker_hlb3, perhaps the reason is because English is not my native language...

Anyway, I've read the post you appointed and it's really difficult to change the model by myself (mainly lack of free time...) So I have other questions to you, as creator of the mod.

Perhaps avoiding some .zon mod files could "evade" the damage system and maintain the "stock" one, or do you think this could break completely the mod? I've tried to add some other mod over yours, but this takes game to CTD or complete fails...

Or, anybody knows any mod able to return to stock or change the system without disabling the OM completely? My perfect combination to play SH4 would be, if has not been clearly explained, would be: OPERATION MONSUM WITH OMEGU BUT WITH A DIFFERENT DAMAGE SYSTEM (the only thing that annoys me)

Thanks on advance and of course MERRY CHRISTMAS TO ALL OF YOU!!!
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Old 12-25-09, 10:38 AM   #3
lurker_hlb3
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Quote:
Originally Posted by SR-71 View Post
Excuse me for any misunderstandig lurker_hlb3, perhaps the reason is because English is not my native language...

Anyway, I've read the post you appointed and it's really difficult to change the model by myself (mainly lack of free time...) So I have other questions to you, as creator of the mod.

Perhaps avoiding some .zon mod files could "evade" the damage system and maintain the "stock" one, or do you think this could break completely the mod? I've tried to add some other mod over yours, but this takes game to CTD or complete fails...

Or, anybody knows any mod able to return to stock or change the system without disabling the OM completely? My perfect combination to play SH4 would be, if has not been clearly explained, would be: OPERATION MONSUM WITH OMEGU BUT WITH A DIFFERENT DAMAGE SYSTEM (the only thing that annoys me)

Thanks on advance and of course MERRY CHRISTMAS TO ALL OF YOU!!!

There is no solution for your problem. You have only the following options:

1. Learn to change the damage model to your personnel taste

2. Learn to play OM "as is"

3. De-install OM and play stock SH4
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Old 12-25-09, 10:47 AM   #4
Webster
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couldnt he simply remove the zones.cfg file from the op monsun data folder, it is the key to controlling how ships sink isnt it?
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Old 12-25-09, 12:52 PM   #5
lurker_hlb3
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Quote:
Originally Posted by WEBSTER View Post
couldnt he simply remove the zones.cfg file from the op monsun data folder, it is the key to controlling how ships sink isnt it?
no, if he did the game will not function correctly. I recommend you read the thread about the damage model
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Old 12-25-09, 02:17 PM   #6
Sniper297
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Try this:

http://www.subsim.com/radioroom/down...do=file&id=483

Download, extract to a temp folder. Go into Windows Explorer, copy the \Ubisoft\Silent Hunter Wolves of the Pacific\Data\Library\Torpedoes_US.zon to a backup. Switch to the temp folder, copy the Torpedoes_US.zon from either V1, V2, or V3 into the \Ubisoft\Silent Hunter Wolves of the Pacific\Data\Library folder, yes to overwrites. If it don't work, copy the backup file back in to restore it.

I'm baffled as to why that would be incompatible with any mod, it's one file that merely changes the explosive force of the torpedo.
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