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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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![]() Quote:
Soon (TM).
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#2 |
Navy Dude
![]() Join Date: Jul 2005
Location: Norfolk, VA
Posts: 176
Downloads: 18
Uploads: 0
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This is probably a dumb question, but how do you look at the TDC in the conning tower?
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#3 | |
Pacific Aces Dev Team
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![]() You need a modified cameras.dat RFB and TM come already with that, allowing you free movement inside the sub using the arrow keys to move forward/backward/left/right. The nice thing is that once you position yourself somewhere, when you select again the F2 view you appear where you were before ![]()
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One day I will return to sea ... |
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#4 |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
Uploads: 0
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This would be great. Even a split screen: Half Attack Map, half workable TDC. This would be brilliant!
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#5 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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I think lots of people have tried to add all the useful things to the attack map, but have had limitted success. As far as I know, there are certain things you can't change with the 2D stuff, because of IDs being linked to certain screens only and other limitations. I'm not really sure, that 2D stuff is beyond me.
I am working on a 3D TDC though. I can do 3D things.
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#6 |
Navy Seal
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working on a 3D TDC? You Sir, are the man
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