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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,740
Downloads: 825
Uploads: 4
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If the 'real navigation' option is not implemented, could the devs makes the night sky, sunrise/set, moon rise/set/phase.. as accurate as possible to the time period - This shouldn't be much of a workload.
Also could they make the following info available for modding. - The vertical angle of binocs, scope and obscope - Base time, longitude time..etc.. - Ability to add an operational sextant as a screen. The rest will be done by the 'Nav Community'. Thanks Van ![]() edt: gammar error Last edited by vanjast; 12-20-09 at 01:57 PM. |
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#2 | |
Ace of the deep .
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Will the navigation map handle the earth as a cylinder like in SH3? Yes. Although not geographically correct, the cylindrical view is the easiest to understand and use of all cartographical projections, especially if we consider the possibility that the player could roam all the seas as he / she wishes. We investigated other projections as well, using a globe or specific maps of several locations (like they did in reality) but the drawbacks in terms of usability, freedom and understanding were too big to consider them further. Also, there is a number of technical problems associated to other geographical projections, which we chose not to tackle for now. |
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#3 |
Ships Secretary
Join Date: Apr 2009
Location: MilesCity Montana
Posts: 583
Downloads: 614
Uploads: 0
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I sort of think that if one is going to go all out and make a realistic sim, then yes, no gps. Although i see my self very lost in the future, go east or west long enough you will hit land. Just go ashore and ask for directions.
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Just help someone.....it makes a difference |
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#4 |
Pacific Aces Dev Team
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Actually, the good old aces of the deep already shipped with that "fake-rounded" earth
![]() The main problem so far -I think- is that while there are lots of Geosurvellance data maps in mercator format, it is much more expensive to buy one for the game which takes that curvature into account. And doing it from scratch would misplace most depth data or be a huge work. ![]()
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One day I will return to sea ... |
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#5 |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,740
Downloads: 825
Uploads: 4
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Hi, Sober.. yes, I'm well aware of why the Mercator projection was used, and knew this in SH3 days, probably before the devs mentioned this.. but this has little to do with my optional request.
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