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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#4 | |
The Old Man
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-magnetic detonators are much more reliable than impact detonators (which did not happen in real life). In GWX 90% of them blew up after 1 km making them completely useless. -depth keeping is next to perfect (which did not happen in real life) In other words you should complain about too many good explosions not misses or duds. Plus, duds are affected by your crew abilities. What I said was that some of the new ships have a lower draft than expected. If you use "Manual draft + 1m" you'll miss. I also later wrote "Set the depth to the exact value in the manual. Nothing fancy there." I sent 4 eels along the longitudinal axis of a Battleship. 3 exploded, 1 didn't. And it was the closest to the hull. It just went on and sunk something else ![]() About your height/range issue... Mind PM'ing me a screenshot of you periscope screen? I want to see the marks. I'd better get on making a video tutorial, there are a few things I'd like to show people. |
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