![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 | |
Ace of the Deep
![]() Join Date: Jan 2002
Location: London, England
Posts: 1,144
Downloads: 54
Uploads: 0
|
![]() Quote:
Nemo
__________________
"I'm afraid there is no disguising the fact that King's obsession with the Pacific and the Battle of Washington cost us dear in the Battle of the Atlantic". Sir John Slessor GCB, DSO, MC, DL AOC-in-C Coastal Command RAF ___________________________________________ |
|
![]() |
![]() |
![]() |
#2 |
Engineer
![]() Join Date: Dec 2009
Location: Canada
Posts: 203
Downloads: 73
Uploads: 0
|
![]()
Same here. I frequently save while waiting at an intercept point for a convoy, and it always comes without fail when I load the save later. Other shipping traffic does not seem diminished at all, either.
__________________
SH3: 100% Realism, DID, GWX 3.0 + SH3 Commander 3.2 + HITMAN'S BETA GUI FOR GWX 3.0 (in a word: AMAZING) + FM Interiors + SH5 Water + Thomsen's Sound Pack 3.2 + BillCar's Sonar Ping http://tinyurl.com/billcarpingmod SH4: 100% Realism, DID, RFB / TMO1.9+RSRDC / OM+OMEGU. |
![]() |
![]() |
![]() |
#3 |
Planesman
![]() Join Date: Jan 2008
Location: Control room
Posts: 181
Downloads: 154
Uploads: 0
|
![]()
Ok. I'm playing only TCx1, and My experience is different from yours. Saveing do not reset game, only loading. You can save the game always if not in interception, battle or close to any port. but loading the game is like you just start a patrol.
__________________
Oblt.zS. Kurt Hanke, commander of U-83 (Type VIIB) in WaW 5. Patrol 1 - at sea : 5 ships - 10095 BRT My filefront mods link To Battle Station order mod for SH3 and more |
![]() |
![]() |
![]() |
#4 |
Engineer
![]() Join Date: Dec 2009
Location: Canada
Posts: 203
Downloads: 73
Uploads: 0
|
![]()
Weird. If that is happening to me, I certainly haven't noticed it yet.
__________________
SH3: 100% Realism, DID, GWX 3.0 + SH3 Commander 3.2 + HITMAN'S BETA GUI FOR GWX 3.0 (in a word: AMAZING) + FM Interiors + SH5 Water + Thomsen's Sound Pack 3.2 + BillCar's Sonar Ping http://tinyurl.com/billcarpingmod SH4: 100% Realism, DID, RFB / TMO1.9+RSRDC / OM+OMEGU. |
![]() |
![]() |
![]() |
#5 |
Weps
![]() Join Date: Jan 2007
Location: Control Room
Posts: 355
Downloads: 8
Uploads: 0
|
![]()
I'll agree with Yoriyn that it is the loading not the saving which causes whatever problems that occur. I'm just not as sure about which problems are caused.
|
![]() |
![]() |
![]() |
#6 |
Watch Officer
![]() Join Date: Feb 2009
Location: Sat behind my desk at BdU tapping away on my Enigma machine.
Posts: 339
Downloads: 44
Uploads: 0
|
![]()
Thanks for the interesting replies chaps.
I've finally settled on x256 TC. I think it strikes a good balance between not just zooming straight away to the place you need to be, but feeling like more of a journey. I usually break the game day up by going to the bridge to watch the sea for a bit. What do you guys think? Will that give me a realistic traffic proportion? |
![]() |
![]() |
![]() |
#7 |
Planesman
![]() Join Date: Jan 2008
Location: Control room
Posts: 181
Downloads: 154
Uploads: 0
|
![]()
I read somewhere that if you using more then x32 TC, there is no danger from the planes
__________________
Oblt.zS. Kurt Hanke, commander of U-83 (Type VIIB) in WaW 5. Patrol 1 - at sea : 5 ships - 10095 BRT My filefront mods link To Battle Station order mod for SH3 and more |
![]() |
![]() |
![]() |
#8 | |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
|
![]() Quote:
Dunno about the aircraft though. After Capt. Nemos post, I may reduce that to 128. Aircraft do seem a bit thin on the ground. |
|
![]() |
![]() |
![]() |
|
|