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#5 |
Machinist's Mate
![]() Join Date: Dec 2007
Posts: 127
Downloads: 3
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No, the intersection I'm talking about is when a target changes from a lead to lag or vice versa his speed across the LOS is temporarily 0 so the next bearing line I get after the maneuver will cross the last one at close to the range of the target. I'm not describing it very well, but I can't remember the title of the old thread that details it. I'll try to dig it up.
I guess this is a little more scenario specific than I thought. So for the record, the scenario I've been playing with is in deep water with no fishing traffic, only long transit cargo and oil and maybe a yacht or something now and then. I'm driving an LA and my enemy could be an Akula II, Han, Xia or Delta IV. I'm pretty sure the fishing boat and power boat are the only neutrals with the 50, 125 hz lines so I can classify my enemy as hostile sub as soon as I can see two tonals. My targets are usually either pretty far away or pretty quiet so I generally don't get broadband until way after PROBSUB classification. The scenario is easy when up agaist the Han or Xia and still not that hard against the Delta, but I start having a real hard time when its the Akula. I'm pretty sure the Akula is quiet enough that he'll have me on sonar at about the same time I have him and that's why I've started thinking about not giving him a solution by changing LOS. I feel a bit foolish for forgetting about speed changes as neither of us has DEMON, it would be impossible for him to tell whether it was speed or course that changed. My biggest problem has when I start off tracking him in a lead LOS. Everyone knows you should track and fire from a lag LOS, but the moment I switch, I'll be giving my range away. I have had some luck just staying in a closing lead until he changes LOS, but the AI doesn't seem to care that much about lead vs. lag and often he doesn't change LOS for the entire dive. I know I probably don't have to worry about the the AI using the bearing-lines-crossing-at-range trick, but I'd like to play as if I was fighting a human player so I'll be more prepared for when I finally feel ready to play online. BTW, are there any other TMA tricks that I should know about? This one has been such an education and has forced me to rethink sub combat tactics quite a bit. |
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