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Old 12-14-09, 05:33 PM   #1
Apocal
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Originally Posted by ETR3(SS) View Post
It did indeed. I made Petty Officer 3rd Class at sea.
I recall reading "Wake of the Wahoo" that the YN3 had to wait for the patrol to end to be advanced to YN2. Of course, I may be misremembering and he only had to wait to buy a crow to match his paygrade...

...which I would've had to do when I made FC2 had not several of our FC2s made FC1.
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Old 12-14-09, 08:58 PM   #2
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I recall reading "Wake of the Wahoo" that the YN3 had to wait for the patrol to end to be advanced to YN2. Of course, I may be misremembering and he only had to wait to buy a crow to match his paygrade...

...which I would've had to do when I made FC2 had not several of our FC2s made FC1.
Same here, I had to beg, borrow, and steal my crows.


Well maybe not steal.
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Old 12-14-09, 09:10 PM   #3
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its the score like 77/100 means he has 77% for that catagory or 77 out of a possible score of 100

but as far as the experience and efficiency numbers i havent figured out what the heck they mean
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Old 12-14-09, 09:16 PM   #4
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Default this was a pertinent post

shegeek's post follows mine in the same category. Unfortunately, no definitive answers have been provided. If we could get a concise analysis of how the crew's efficiency is determined and changes, it would assist us in manning the boat. It would be a good candidate for a sticky thread too.
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Old 12-14-09, 09:28 PM   #5
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I'm still sticking with the "poop" factor
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Old 12-14-09, 11:15 PM   #6
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I'm still sticking with the "poop" factor
As long as you stay away from the fans in the engine room, it is as good a "theory", and I use that term loosely [no pun intended], as any.
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Old 12-15-09, 12:37 AM   #7
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No doubt about the poop factor, it's all the other factors relating to moral, leadership in slots, awards, ect...

Maybe they'll explain it in SH5
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Old 12-14-09, 09:29 PM   #8
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If they go with this same ambiguous numbers system in SH5, I really hope it gets explained in the manual this time.
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Old 12-14-09, 09:33 PM   #9
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If they go with this same ambiguous numbers system in SH5, I really hope it gets explained in the manual this time.

The Manual Rightttt ummmm K Manual sure it's a over here wait right there ummmmmm Oh yeah the Bird Cage
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Old 12-14-09, 09:39 PM   #10
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its the score like 77/100 means he has 77% for that catagory or 77 out of a possible score of 100

but as far as the experience and efficiency numbers i havent figured out what the heck they mean

I spent weeks trying to figure out efficiency numbers, tracking several, writing results down for every type of action, ect... would love to know the math behind them.
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Old 12-15-09, 12:42 PM   #11
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I spent weeks trying to figure out efficiency numbers, tracking several, writing results down for every type of action, ect... would love to know the math behind them.
well what i think from my low experience

efficiency means how efficient he is at curent "duty" place atm, the higher the rate of efficiency he has at curent place the more he fits his position and specialization task regarding sum of his skills, specialization and talents he has

lets say some are more talented with Mechanic others in Guns or Watch, Comanding, Electrics and etc etc, they have specializations aswell, if you put Guns talented man into position of Engine mechanics, his efficiency rate will be much lower then if you would "asign" him into Torpedo deck and etc

The sum of efficiency yous see then pointing to sailor is sum of avareges of all his skills that fit his aigned position from his maximum rank alowed efficiency-knowledge-experience rate and of course fatigue he has atm of watch standing. Sum of efficiency of a deck is averege efficiency of all crew of deck.

what i do i try to put my crew to fit as much as they do
lets say Radio room highest Electrical skills and of course Watch skill required above avarege, best would be find man talented with Electrics with specialization of Sensors and with realy high Watchman talent
Engines mostly mechanical talented man with high rate of Mechanical skill and high Electrical skill too(diesel- and we have electrical batteries)

If you see sailor with Efficiency 50/23(+28) in Command Deck, that means:
probably his rank is low - Seaman I, II, III class and so his total avarege sum of skills ?/100 are abit low then required for curent asigned Station
For Command Deck you need highest Leadreship skill with specialization oc Command with high Watchman skills
So our sailor can score maximum 23 points of efficiency out of 100 at curent position with his avarege Skills
+28 means he has bonus efficiency score from his Deck Commander and Station commander total+28, so place higheer Leadership skill officer into Station comannder position, lets say in Sonar deck u have 2 slots for sailors and 2 Petty Officers 1st class, put one with higher leadership skill into Station comander position. All compartments get bonus efficiency from Deck Officer too and its most important who you put to be Comannder of all Shifts in command room
Near each station you see green vertical bar of efficiency thats avarege efficiency of each compartment man asiigned there
on top you see horizontal efficiency bar, thats overall efficiency at curent time u have of all 3 Speciaized Station watches of compartment together, maybe you noticed then going on battle stations the bar if full green, thats becouse all watches are paticipating and stand watching. this bar can increse or decrease depending of what other same specialization watches are doing, lets say one Watch shift is standing on watch, other iz ZzZzZz sleaping and third maintanance, sleaping ones has no efficiency and impact to crew as Minatance shift has little impact, they not sleaping and can "talk walk help" if necesary, sometimes you see 2 watches shifts not sleaping and not greyed out, tat means the one that not standing the watch and not on maintanance are awake and helping to Watch standing shift, in that case overall efficiency bar is fully green aswell

and then they got promoted and you can asign Specialization, for best outcome give them specialization the highest talent they have:
talented for Guns - torpedos
talented for Leadership - command
Talented for Mechanics - mechanic and etc etc

Last edited by WitoldGritz; 12-15-09 at 12:53 PM.
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Old 12-15-09, 03:38 PM   #12
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Default you might want to give it another shot

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Originally Posted by WitoldGritz View Post
If you see sailor with Efficiency 50/23(+28) in Command Deck, that means:
probably his rank is low - Seaman I, II, III class and so his total avarege sum of skills ?/100 are abit low then required for curent asigned Station
For Command Deck you need highest Leadreship skill with specialization oc Command with high Watchman skills
So our sailor can score maximum 23 points of efficiency out of 100 at curent position with his avarege Skills
+28 means he has bonus efficiency score from his Deck Commander and Station commander total+28, so place higheer Leadership skill officer into Station comannder position, lets say in Sonar deck u have 2 slots for sailors and 2 Petty Officers 1st class, put one with higher leadership skill into Station comander position. All compartments get bonus efficiency from Deck Officer too and its most important who you put to be Comannder of all Shifts in command room
Near each station you see green vertical bar of efficiency thats avarege efficiency of each compartment man asiigned there
on top you see horizontal efficiency bar, thats overall efficiency at curent time u have of all 3 Speciaized Station watches of compartment together, maybe you noticed then going on battle stations the bar if full green, thats becouse all watches are paticipating and stand watching. this bar can increse or decrease depending of what other same specialization watches are doing, lets say one Watch shift is standing on watch, other iz ZzZzZz sleaping and third maintanance, sleaping ones has no efficiency and impact to crew as Minatance shift has little impact, they not sleaping and can "talk walk help" if necesary, sometimes you see 2 watches shifts not sleaping and not greyed out, tat means the one that not standing the watch and not on maintanance are awake and helping to Watch standing shift, in that case overall efficiency bar is fully green aswell

and then they got promoted and you can asign Specialization, for best outcome give them specialization the highest talent they have:
talented for Guns - torpedos
talented for Leadership - command
Talented for Mechanics - mechanic and etc etc


I followed you up to the above quoted and bolded portion of your post. You may be on to something, but unfortunately you completely lost me with in the section above. I will look at it again later, but you might want to consider restating that portion.
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Old 12-15-09, 07:11 PM   #13
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high Leadership sections Comanders influence each asigned to them section crewman Efficiency +
high Leadership Deck Officer (main Officer in Comand section)influence and boosts all standing Watch sections efficiency+

It depends aswell
Lets say as example on one Watch standing shift:
-Engines section Commander with high Leadership skill influence all his Engine section crewman with lower experience to boost their efficiency, only his section!
-Comand section Officer(Deck Officer) with high Leadership skill will boost efficiency to all Watch standing sections, and even their comanders, if he has high enough Leadership skill

eg. our Sailors Efficiency is 23/23 (max 100/100)
23 is maximum avarege of most important skills our Sailor has for asigned by us position lets say to Engine room(mechanics most important then elecritcs and ofcourse watch, and other matters, but lets say Gun skill is not that important in Engine Room and etc)
If Deck Officer of his Watch shift has big Leadership skill, he efects all sections, efficiency, our Sailors aswell, as his section Comanders leadership skill will infect him aswell so we have efficiency boost e.g.(+20) and this figure adds to his maximum efficiency number so 23+20=43 or as we see it
43/23(+20)
it can sho aswell smth like 44/23(+20) that +1 that desnt show is his Section Comanders influence

capish?
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