![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
View Poll Results: Compulsary Minimum Pass Rate To Be Authorised For Command | |||
Yes, Should be minimum pass rate, in order for command |
![]() ![]() ![]() ![]() |
46 | 44.66% |
no, not intrested to earn my right for command |
![]() ![]() ![]() ![]() |
58 | 56.31% |
Multiple Choice Poll. Voters: 103. You may not vote on this poll |
![]() |
|
Thread Tools | Display Modes |
|
![]() |
#1 |
Grey Wolf
![]() Join Date: Jan 2002
Location: Holland
Posts: 785
Downloads: 122
Uploads: 0
|
![]()
No. I'm a veteran already. When you reinstall the game or when you have multiple installs you have to do it al over again which is boring.
|
![]() |
![]() |
#2 |
Subsim Aviator
|
![]()
I voted yes... but yes and no is how i really feel.
Yes because - if people would take their time to use the training missions to gain a fair level of proficiency and competency they would find themselves more successful on actual patrol. No because - you can alienate a lot of casual gamers by doing it this way. I think that if you set your realism settings above 90%, then you should have to go through the U-boat training missions and there would be a minimum pass rate on each mission. and a minimum total pass rate (so you could perform poorly on one or more sessions but still pass.) for ultimate realism, you would be assigned to a port and a sub type based on your overall performance. in other words If minimum passing is 70% and you scored... 70-80% you would be assigned to a Type II until you proved yourself in combat and earned the ability to transfer to a new boat. 81%-90% you would be assigned to a VII 91%-100% you could choose your own command and base. just something to think about... i think you could implement it into the career mode without ruffling feathers. but like i said, forcing a player to complete training missions to a certain degree of proficiency is only going to alienate more casual players.
__________________
![]() |
![]() |
![]() |
#3 | |
Ace of the Deep
![]() Join Date: Aug 2009
Location: Quebec City
Posts: 1,153
Downloads: 258
Uploads: 0
|
![]() Quote:
It would be worth to put a real effort in it. This idea paired with the fact that your crew's morale will be based on your actions would be great. It would add more sense to give everything you got, the best you do, the higher your crew's morale will be and the more choice you would have in boats types & flotilla. Let's just hope they see it or hope they thought about it before you. ![]() Last edited by Méo; 12-14-09 at 03:11 AM. |
|
![]() |
![]() |
#4 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
i'm in the yes and no mind set, no it shouldnt be required for you to get a command but yes it should determine if you get the worst boat in the fleet or a sub in good shape based on your skill and proficiency level that shows you earned the right to be trusted with a good boat
|
![]() |
#5 |
Ace of the deep .
|
![]()
Make it an option .
|
![]() |
![]() |
#6 |
The Old Man
![]() |
![]()
A simple "Since this is your first ever career, do you want to start with the training misions?" dialog box should be enough. Although I hope that this time they will be better documented and more fun. The ones in all major mods were a blast.
|
![]() |
![]() |
#7 | |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
|
![]() Quote:
I could read 2 pages of posts but, I think along yhe same lines as GR. To have it locked is a game killer and would hurt sales. At least until the crack came out. ![]() |
|
![]() |
![]() |
|
|