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#7 |
Ace of the Deep
![]() Join Date: Mar 2007
Posts: 1,288
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But then you come up against the problem of what cascading effects altering history has on your simulated Battle of the Atlantic. The British wouldn't just be sending convoys routinely in a business as usual fashion across the Atlantic if the Bismarck is sitting with two battlecruisers in Brest and the Tirpitz is nearing completion. Would the game framework be able to realistically handle all the changes?
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