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Old 12-09-09, 01:16 AM   #3
Sniper297
The Old Man
 
Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
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Well, that's basically it, my little pet peeves are some of the things I would LIKE to modify. Japan just didn't have that many aircraft used for scouting or ASW operations, getting rid of all aircraft fixes that problem but it would be better if there were a FEW (repeat FEW) random encounters in the logical places. (Six miles west of Midway isn't a logical place, they didn't have that kind of range!) Restricting ASW patrols in general, and them silly gunboats in particular, to logical places like harbor entrances and straits, rather than meeting several dozen in mid ocean every day. Default settings for torpedoes, performance of subs, frequency of ship traffic, I'm not really interested in historical accuracy there because I'd rather be sinking battleships in 1945 instead of plinking sampans. Gameplay is difficult to strike a balance, I got a couple of your mods and increased the torpedo power over and above what you did (if only the game would give you credit for ships damaged as well as ships actually sunk) but decreased the ammo and fire rate for the deck guns. Range would be another thing that would be nice to tweak, I'm schizophrenic about wanting to use limited fuel and then hating the fact I can't chase after task forces (REAL task forces with battlewagons and carriers instead of gunboats, I need MORE MORE MORE of those!) without running dry.

I'm just rambling here, taking a break from building a route for one of the train simulator games to avoid burnout, so I've been playing SH 4 almost exclusively this last week. One bug I note still hasn't been fixed (I have 1.4) is the "ghost ship", sink a big tanker and run into another one later in the same area - it blows up and sinks but don't produce the sunken ship graphic on the chart and you don't get credit for it, it's the "ghost" of the one you sunk previously.
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